This paper presents a framework for building VideoPlace-like vision-driven user interface using "optical flow" measurements and elastic labeled silhouette. The optical flow not only detects the movements but also gives us an estimate of the direction and the speed of the movement. The proposed representation is based on a self-organizing system designed to learn to recognize both the characteristic features of the image and their spatial relationship without needs of initializations or special settings. The positions of the units composing the system allow extracting information about the position and the dynamics of the observed figure. Reported results show how it is possible to identify the skeleton (legs and torso) of the walking subject using four units. It can be observed that the low-resolution skeleton formed by the four units correctly tracks the walking pattern of the two legs, while the upper segment remains centered on the subject body

Video-based human motion estimation system for gaming user interface / Milanova, Mariofanna; Bocchi, Leonardo; Stoev, Tsanko. - ELETTRONICO. - (2009), pp. 37-42. (Intervento presentato al convegno 1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09 tenutosi a London, gbr nel 2009) [10.1109/ICEGIC.2009.5293602].

Video-based human motion estimation system for gaming user interface

BOCCHI, LEONARDO;
2009

Abstract

This paper presents a framework for building VideoPlace-like vision-driven user interface using "optical flow" measurements and elastic labeled silhouette. The optical flow not only detects the movements but also gives us an estimate of the direction and the speed of the movement. The proposed representation is based on a self-organizing system designed to learn to recognize both the characteristic features of the image and their spatial relationship without needs of initializations or special settings. The positions of the units composing the system allow extracting information about the position and the dynamics of the observed figure. Reported results show how it is possible to identify the skeleton (legs and torso) of the walking subject using four units. It can be observed that the low-resolution skeleton formed by the four units correctly tracks the walking pattern of the two legs, while the upper segment remains centered on the subject body
2009
1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
1st International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GiC 09
London, gbr
2009
Milanova, Mariofanna; Bocchi, Leonardo; Stoev, Tsanko
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1057513
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