Background: Venipuncture is one of the most common painful procedures for children with onco-hematological diseases. Although several techniques for pain management are commonly used, high levels of pain remain a widespread problem. Immersive Virtual Reality (IVR) seems to reduce pain during several procedures that included port access placement and intravenous access. Our aim is to test feasibility and effectiveness of IVR as distraction technique to reduce pain in patients undergoing venipuncture in the Onco-hematology Service of an Italian children's hospital. Methods. Using a within-subjects design, 10 children (mean age 11.75 years) underwent venipuncture twice, using IVR and receiving the standard care. Pain and IVR experience were investigated using a specific self-report questionnaire and coping strategies were evaluated using the Italian version of the Waldron/Varni Pediatric Pain Coping Inventory. Results. Patients in IVR condition referred significantly lower levels of pain and time spent thinking about pain and unpleasantness of the procedure, than in control condition. No significant differences in pain reduction emerged in the four pain coping strategies. No side effects were reported by patients. Conclusions. IVR seems to be a useful distraction technique for children pain management during venipuncture, without differences connected with coping strategies. Our results support the existent literature and suggest the need of deeper studies to evaluate IVR effectiveness during this procedure and to analyze the influence of coping strategies.
Virtual Reality Pain Management for children with honcho-hematological disease undergoing venipuncture / Atzori, Barbara; Hoffmann, . H.; Vagnoli, L.; Messeri, A.; Al Halabi, W.; Patterson, D.; LAURO GROTTO, Rosapia. - In: PSYCHO-ONCOLOGY. - ISSN 1099-1611. - ELETTRONICO. - 25:(2016), pp. 115-115. [10.1002/pon.4272]
Virtual Reality Pain Management for children with honcho-hematological disease undergoing venipuncture
ATZORI, BARBARA;LAURO GROTTO, ROSAPIA;
2016
Abstract
Background: Venipuncture is one of the most common painful procedures for children with onco-hematological diseases. Although several techniques for pain management are commonly used, high levels of pain remain a widespread problem. Immersive Virtual Reality (IVR) seems to reduce pain during several procedures that included port access placement and intravenous access. Our aim is to test feasibility and effectiveness of IVR as distraction technique to reduce pain in patients undergoing venipuncture in the Onco-hematology Service of an Italian children's hospital. Methods. Using a within-subjects design, 10 children (mean age 11.75 years) underwent venipuncture twice, using IVR and receiving the standard care. Pain and IVR experience were investigated using a specific self-report questionnaire and coping strategies were evaluated using the Italian version of the Waldron/Varni Pediatric Pain Coping Inventory. Results. Patients in IVR condition referred significantly lower levels of pain and time spent thinking about pain and unpleasantness of the procedure, than in control condition. No significant differences in pain reduction emerged in the four pain coping strategies. No side effects were reported by patients. Conclusions. IVR seems to be a useful distraction technique for children pain management during venipuncture, without differences connected with coping strategies. Our results support the existent literature and suggest the need of deeper studies to evaluate IVR effectiveness during this procedure and to analyze the influence of coping strategies.File | Dimensione | Formato | |
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