This study aims to investigate whether Internet Gaming Disorder (IGD) and bodily dissociation vary depending on the most frequently used game genre. Seven hundred and fifteen highly engaged online players (71.5% men; mean age 29.75 ± 7.48 years) recruited in player communities completed a survey that assessed game genre, bodily dissociative experiences, and IGD. The results showed significantly higher levels of IGD among multi-player on-line battle arenas (MOBA) and massively multiplayer online role-playing games (MMORPGs) players relative to first person shooters (FPS) game players, whilst MOBA players report significantly higher bodily dissociative experiences compared to MORPG and FPS. However, we found that differences on body dissociation disappear at high levels of IGD, with problematic players showing high body disconnection, regardless of the type of game most frequently used. This suggests that high engagement in online games has the potential to disconnect a player from his body, regardless of the type of game used.

Investigating how Internet Gaming Disorder and bodily dissociation experiences vary by game genres / Silvia Casale, Alessia Musicò, Giulia Fioravanti. - In: COGNITIVE PROCESSING. - ISSN 1612-4790. - ELETTRONICO. - (2022), pp. 1-5. [10.1007/s10339-022-01087-0]

Investigating how Internet Gaming Disorder and bodily dissociation experiences vary by game genres

Silvia Casale
;
Alessia Musicò;Giulia Fioravanti
2022

Abstract

This study aims to investigate whether Internet Gaming Disorder (IGD) and bodily dissociation vary depending on the most frequently used game genre. Seven hundred and fifteen highly engaged online players (71.5% men; mean age 29.75 ± 7.48 years) recruited in player communities completed a survey that assessed game genre, bodily dissociative experiences, and IGD. The results showed significantly higher levels of IGD among multi-player on-line battle arenas (MOBA) and massively multiplayer online role-playing games (MMORPGs) players relative to first person shooters (FPS) game players, whilst MOBA players report significantly higher bodily dissociative experiences compared to MORPG and FPS. However, we found that differences on body dissociation disappear at high levels of IGD, with problematic players showing high body disconnection, regardless of the type of game most frequently used. This suggests that high engagement in online games has the potential to disconnect a player from his body, regardless of the type of game used.
2022
1
5
Silvia Casale, Alessia Musicò, Giulia Fioravanti
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1260405
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