In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to produce meaningful interactions with the player, and at the same time demonstrate behavioral traits as desired by game designers. We show how to combine distinct behavioral policies to obtain a meaningful 'fusion' policy which comprises all these behaviors. To this end, we propose four different policy fusion methods for combining pre-trained policies. We further demonstrate how these methods can be used in combination with Inverse Reinforcement Learning in order to create intelligent agents with specific behavioral styles as chosen by game designers, without having to define many and possibly poorly-designed reward functions. Experiments on two different environments indicate that entropy-weighted policy fusion significantly outperforms all others. We provide several practical examples and use-cases for how these methods are indeed useful for video game production and designers.

Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents / Sestini A.; Kuhnle A.; Bagdanov A.D.. - ELETTRONICO. - 2021-:(2021), pp. 01-08. (Intervento presentato al convegno 2021 IEEE Conference on Games, CoG 2021 tenutosi a dnk nel 2021) [10.1109/CoG52621.2021.9618983].

Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents

Sestini A.;Bagdanov A. D.
2021

Abstract

In this article we study the problem of training intelligent agents using Reinforcement Learning for the purpose of game development. Unlike systems built to replace human players and to achieve super-human performance, our agents aim to produce meaningful interactions with the player, and at the same time demonstrate behavioral traits as desired by game designers. We show how to combine distinct behavioral policies to obtain a meaningful 'fusion' policy which comprises all these behaviors. To this end, we propose four different policy fusion methods for combining pre-trained policies. We further demonstrate how these methods can be used in combination with Inverse Reinforcement Learning in order to create intelligent agents with specific behavioral styles as chosen by game designers, without having to define many and possibly poorly-designed reward functions. Experiments on two different environments indicate that entropy-weighted policy fusion significantly outperforms all others. We provide several practical examples and use-cases for how these methods are indeed useful for video game production and designers.
2021
IEEE Conference on Computatonal Intelligence and Games, CIG
2021 IEEE Conference on Games, CoG 2021
dnk
2021
Sestini A.; Kuhnle A.; Bagdanov A.D.
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1261561
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