If on the one hand the museum reality, which has its origins in the history of collecting, turns its attention to the collection and custody of objects, on the other hand the exhibited objects necessarily need a way to be told. Museography is part of this dual relationship between the museum and the object. It’s a discipline that researches the different technologies of representation, finding tools to tell both the history of objects and the history of what binds them to their context and to the museum in which they are kept. To realize this story, it’s necessary a phase of study of the objects, carried out by the experts of the various disciplinary sectors, bringing to light all the information. To communicate these data, a specific narrative is designed to promote not only scientific dissemination, preserving the scientific nature of the content, but also cultural dissemination, through storytelling aimed at learning and understanding the object. The technologies currently present in the field of visual simulation provide visual and dynamic tools based on the concept of storytelling. In this paper, we propose the technology of the hologram: a representation that allows us to interface ourselves with the object by observing the history that the museum offers from the outside. Holography and the technologies that implement it today prove to be effective in creating the efficient narrative to which the museum itinerary tends. For this reason, the hologram appears to be a tool of great potential also in the field of teaching and the dissemination of knowledge. In the dialogue between museology and museography, through technological evolution, the museum must look at this type of applications and the case study that we present within DhoMus Project proves to be an interesting real example of experimentation.

Holographic Representation Tools and Technologies for New Learning Actions: DhoMus Project Applied to Pitigliano and Vetulonia Museums, Tuscany / Marta Zerbini, Alessandra Vezzi, Beatrice Stefanini. - ELETTRONICO. - Lecture Notes in Networks and Systems book series (LNNS, volume 631):(2023), pp. 845-853. (Intervento presentato al convegno 3rd International and Interdisciplinary Conference on Image and Imagination tenutosi a Milano nel 25-26 Novembre 2021) [10.1007/978-3-031-25906-7_93].

Holographic Representation Tools and Technologies for New Learning Actions: DhoMus Project Applied to Pitigliano and Vetulonia Museums, Tuscany

Marta Zerbini
;
Alessandra Vezzi
;
Beatrice Stefanini
2023

Abstract

If on the one hand the museum reality, which has its origins in the history of collecting, turns its attention to the collection and custody of objects, on the other hand the exhibited objects necessarily need a way to be told. Museography is part of this dual relationship between the museum and the object. It’s a discipline that researches the different technologies of representation, finding tools to tell both the history of objects and the history of what binds them to their context and to the museum in which they are kept. To realize this story, it’s necessary a phase of study of the objects, carried out by the experts of the various disciplinary sectors, bringing to light all the information. To communicate these data, a specific narrative is designed to promote not only scientific dissemination, preserving the scientific nature of the content, but also cultural dissemination, through storytelling aimed at learning and understanding the object. The technologies currently present in the field of visual simulation provide visual and dynamic tools based on the concept of storytelling. In this paper, we propose the technology of the hologram: a representation that allows us to interface ourselves with the object by observing the history that the museum offers from the outside. Holography and the technologies that implement it today prove to be effective in creating the efficient narrative to which the museum itinerary tends. For this reason, the hologram appears to be a tool of great potential also in the field of teaching and the dissemination of knowledge. In the dialogue between museology and museography, through technological evolution, the museum must look at this type of applications and the case study that we present within DhoMus Project proves to be an interesting real example of experimentation.
2023
Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination. IMG 2021.
3rd International and Interdisciplinary Conference on Image and Imagination
Milano
25-26 Novembre 2021
Goal 4: Quality education
Marta Zerbini, Alessandra Vezzi, Beatrice Stefanini
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1313955
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