Equal access to culture and the opportunity to experience and learn about art in museums are rights that should be guaranteed to all. Enjoyment in museums is cha- racterized by interaction with different artifacts, including tablets and smartphones, and with different services/interfaces (e.g., applications, Augmented Reality, video- /audio guides, etc.). From an inclusion perspective, major operating systems provide for the integration of increasingly advanced Assistive Technologies by default. Howe- ver, audio guides, although a popular tool, make knowledge inaccessible to the deaf audience. The research presented aims to contribute to access to culture for all in the museum setting, through the analysis of critical issues and identification of the mar- gins of implementation of the artifacts with which visitors interact and through which the experience of the visit itself is defined.

Research Experiences and Perspectives of inclusive Virtual Learning Systems / Brischetto, Alessia; Iacono, Ester. - ELETTRONICO. - (2023), pp. 49-60. [10.54941/ahfe1003326]

Research Experiences and Perspectives of inclusive Virtual Learning Systems

Brischetto, Alessia
;
Iacono, Ester
2023

Abstract

Equal access to culture and the opportunity to experience and learn about art in museums are rights that should be guaranteed to all. Enjoyment in museums is cha- racterized by interaction with different artifacts, including tablets and smartphones, and with different services/interfaces (e.g., applications, Augmented Reality, video- /audio guides, etc.). From an inclusion perspective, major operating systems provide for the integration of increasingly advanced Assistive Technologies by default. Howe- ver, audio guides, although a popular tool, make knowledge inaccessible to the deaf audience. The research presented aims to contribute to access to culture for all in the museum setting, through the analysis of critical issues and identification of the mar- gins of implementation of the artifacts with which visitors interact and through which the experience of the visit itself is defined.
2023
9781958651513
Design for Inclusion
49
60
Goal 3: Good health and well-being
Goal 4: Quality education
Goal 10: Reduced inequalities
Brischetto, Alessia; Iacono, Ester
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Descrizione: Equal access to culture and the opportunity to experience and learn about art in museums are rights that should be guaranteed to all. Enjoyment in museums is cha- racterized by interaction with different artifacts, including tablets and smartphones, and with different services/interfaces (e.g., applications, Augmented Reality, video- /audio guides, etc.). From an inclusion perspective, major operating systems provide for the integration of increasingly advanced Assistive Technologies by default. Howe- ver, audio guides, although a popular tool, make knowledge inaccessible to the deaf audience. The research presented aims to contribute to access to culture for all in the museum setting, through the analysis of critical issues and identification of the mar- gins of implementation of the artifacts with which visitors interact and through which the experience of the visit itself is defined.
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Licenza: Open Access
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1325413
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