The purpose of this paper is to propose the development of a serious game centered on psychological trauma that promotes awareness, informs about best treatment practices, instills hope, and provides basic tools to cope with possible symptoms related to trauma. The game will be designed using the Person-Centered Approach (PCA) and the five pillars of Trauma Informed Care (TIC) as the theoretical framework. The study will use a mixed-methods pre-post design to evaluate the effectiveness of the game in increasing awareness of psychological trauma and improving players’ sense of security. The game is expected to improve player awareness of psychological trauma, increase their sense of security, and to encourage them to seek professional help when needed. Overall, this study has the potential to contribute to the development of effective interventions for psychological trauma using serious games.

Game Over, Trauma! Empowering Trauma Healing Through Gaming / Ammannato, Giulio; Chiesi, Francesca. - ELETTRONICO. - 14219:(2023), pp. 454-465. (Intervento presentato al convegno International Conference on Extended Reality XRSalento2023) [10.1007/978-3-031-43404-4_31].

Game Over, Trauma! Empowering Trauma Healing Through Gaming

Ammannato, Giulio;Chiesi, Francesca
2023

Abstract

The purpose of this paper is to propose the development of a serious game centered on psychological trauma that promotes awareness, informs about best treatment practices, instills hope, and provides basic tools to cope with possible symptoms related to trauma. The game will be designed using the Person-Centered Approach (PCA) and the five pillars of Trauma Informed Care (TIC) as the theoretical framework. The study will use a mixed-methods pre-post design to evaluate the effectiveness of the game in increasing awareness of psychological trauma and improving players’ sense of security. The game is expected to improve player awareness of psychological trauma, increase their sense of security, and to encourage them to seek professional help when needed. Overall, this study has the potential to contribute to the development of effective interventions for psychological trauma using serious games.
2023
Extended Reality: XRSalento2023
International Conference on Extended Reality XRSalento2023
Ammannato, Giulio; Chiesi, Francesca
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1329180
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