Virtual Reality and Augmented Reality technologies are increasingly being adopted in the healthcare field. Their use not only involves physicians as end users, but also the patients themselves. VR is “consumer ready” and ubiquitous, making it easy for patients to find and use self-management AR/VR tools for conditions such as non-pharmacological pain management. The limited dimensions and wearability of the VR/AR devices make it possible to benefit from them not just in healthcare facilities, but nearly everywhere, making it particularly relevant for people who are forced to stay home due to significant illness. This paper explores the possibilities of social inclusion, psychological benefits and non-pharmacological pain management derived from the routine use of VR and AR, opportunely integrated with other 6G technologies, by isolated individuals that suffer from chronic and acute conditions.
6G Technology as Enabler of Psychophysical Well-being & Social Inclusion Services for Citizen 4.0 / Mucchi, Lorenzo; Jayousi, Sara; Caputo, Stefano; Barchielli, Chiara; Paffetti, Marzia; Alaimo, Marco; Zoppi, Paolo; Geli, Simona; Dionisio, Pietro; Tamburini, Elena; Paggetti, Cristiano. - ELETTRONICO. - (2023), pp. 1-6. (Intervento presentato al convegno IEEE 17th International Symposium on Medical Information and Communication Technology (ISMICT)) [10.1109/ISMICT58261.2023.10152090].
6G Technology as Enabler of Psychophysical Well-being & Social Inclusion Services for Citizen 4.0
Mucchi, Lorenzo;Jayousi, Sara;Caputo, Stefano;Barchielli, Chiara;Paffetti, Marzia;Alaimo, Marco;Zoppi, Paolo;Paggetti, Cristiano
2023
Abstract
Virtual Reality and Augmented Reality technologies are increasingly being adopted in the healthcare field. Their use not only involves physicians as end users, but also the patients themselves. VR is “consumer ready” and ubiquitous, making it easy for patients to find and use self-management AR/VR tools for conditions such as non-pharmacological pain management. The limited dimensions and wearability of the VR/AR devices make it possible to benefit from them not just in healthcare facilities, but nearly everywhere, making it particularly relevant for people who are forced to stay home due to significant illness. This paper explores the possibilities of social inclusion, psychological benefits and non-pharmacological pain management derived from the routine use of VR and AR, opportunely integrated with other 6G technologies, by isolated individuals that suffer from chronic and acute conditions.File | Dimensione | Formato | |
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