Despite the importance of Earth sciences in addressing the global challenges that humanity is presently facing, attention toward related disciplines has been witnessed to be globally declining at various levels, including education and university teaching. To increase students' engagement and explore alternative teaching activities, a didactical experiment was carried out at the University of Florence (Italy); the teaching course, "basic elements of geomorphology", was reorganized to include relevant elements of gamification. Parallel to the frontal lessons, a competition based on a recurring quiz game was conducted. This activity was called "Who wants to be a Geomorphologist?", clearly paraphrasing a notorious TV show. During every lesson, a moment was included where the students used their mobile devices to access a series of quizzes that were previously prepared by the teacher to test the reasoning skills of the students and their abilities to make connections between distinct topics. A commercial educational app was used to organize the activity, run the quiz sessions, assign points, and update the leaderboard in real time. A quantitative evaluation procedure assessed the positive impacts in terms of supporting the learning process, improving the engagement in the teaching course, and fostering the liking for geomorphology.

Who wants to be a geomorphologist? Gamification in a BSc teaching course / Segoni S.. - In: GEOSCIENCES. - ISSN 2076-3263. - ELETTRONICO. - 13:(2023), pp. 322.1-322.8. [10.3390/geosciences13110322]

Who wants to be a geomorphologist? Gamification in a BSc teaching course

Segoni S.
2023

Abstract

Despite the importance of Earth sciences in addressing the global challenges that humanity is presently facing, attention toward related disciplines has been witnessed to be globally declining at various levels, including education and university teaching. To increase students' engagement and explore alternative teaching activities, a didactical experiment was carried out at the University of Florence (Italy); the teaching course, "basic elements of geomorphology", was reorganized to include relevant elements of gamification. Parallel to the frontal lessons, a competition based on a recurring quiz game was conducted. This activity was called "Who wants to be a Geomorphologist?", clearly paraphrasing a notorious TV show. During every lesson, a moment was included where the students used their mobile devices to access a series of quizzes that were previously prepared by the teacher to test the reasoning skills of the students and their abilities to make connections between distinct topics. A commercial educational app was used to organize the activity, run the quiz sessions, assign points, and update the leaderboard in real time. A quantitative evaluation procedure assessed the positive impacts in terms of supporting the learning process, improving the engagement in the teaching course, and fostering the liking for geomorphology.
2023
13
1
8
Goal 15: Life on land
Segoni S.
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1355852
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