Requirements Engineering (RE) stands as the cornerstone in ensuring that a system comprehensively captures and analyzes the needs and expectations of its users and stakeholders. Despite the numerous approaches designed for dealing with functional and quality (non-functional) requirements, approaches for dealing with emotional requirements still lag. Emotional requirements capture how users should feel when using a system, and inadequate consideration of such requirements results in end-users reluctance to use the system. In this paper, we report on our experience in dealing with emotional requirements as part of an H2020 European Project, namely PHArA-ON (Pilots for Healthy and Active Ageing in Europe) for the development of the PHArA-ON ecosystem that aims at improving the well-being and active aging of older adults. Specifically, we present the process we followed for dealing with emotional requirements, and we summarize the findings and lessons learned from this experience.
Dealing with Emotional Requirements for Software Ecosystems: Findings and Lessons Learned in the PHArA-ON Project / Gharib, Mohamad; Falco, Mariana; Nijboer, Femke; Tinga, Angelica M.; D'Agostini, Stefania; Rovini, Erika; Fiorini, Laura; Cavallo, Filippo; Taveter, Kuldar. - ELETTRONICO. - 513:(2024), pp. 99-114. (Intervento presentato al convegno Research Challenges in Information Science. RCIS 2024 tenutosi a Guimarães, Portugal nel May 14–17, 2024) [10.1007/978-3-031-59465-6_7].
Dealing with Emotional Requirements for Software Ecosystems: Findings and Lessons Learned in the PHArA-ON Project
Gharib, Mohamad;Rovini, Erika;Fiorini, Laura;Cavallo, Filippo;
2024
Abstract
Requirements Engineering (RE) stands as the cornerstone in ensuring that a system comprehensively captures and analyzes the needs and expectations of its users and stakeholders. Despite the numerous approaches designed for dealing with functional and quality (non-functional) requirements, approaches for dealing with emotional requirements still lag. Emotional requirements capture how users should feel when using a system, and inadequate consideration of such requirements results in end-users reluctance to use the system. In this paper, we report on our experience in dealing with emotional requirements as part of an H2020 European Project, namely PHArA-ON (Pilots for Healthy and Active Ageing in Europe) for the development of the PHArA-ON ecosystem that aims at improving the well-being and active aging of older adults. Specifically, we present the process we followed for dealing with emotional requirements, and we summarize the findings and lessons learned from this experience.File | Dimensione | Formato | |
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