This paper aims at defining and exploring design principles in a distance technological setting for an educational activity for mathematics undergraduate students, devoted to the construction of basic concepts in general topology, the promotion of problem-solving processes, the development of metacognitive aspects, and, in general, the development of the students’ mathematical identity. The design exploits the production of examples and investigation of variations and invariants, exploration of problems and generation of conjectures, and an extension intertwining of the ‘inside-out’ model from the Digital Interactive Storytelling in Mathematics with the Thinking Classroom model at university education. We present a didactic activity based on the identified design principles and discuss the preliminary results of a pilot carried out with fifty mathematics undergraduate students, attending their second year of the mathematics degree.

Digital experiences of mathematical cognitive functions in learning the basic concepts of general topology / Albano Giovannina; Antonini Samuele; Miranda Annamaria. - In: INTERNATIONAL JOURNAL OF RESEARCH IN UNDERGRADUATE MATHEMATICS EDUCATION. - ISSN 2198-9745. - ELETTRONICO. - (In corso di stampa), pp. 0-0. [10.1007/s40753-024-00245-3]

Digital experiences of mathematical cognitive functions in learning the basic concepts of general topology

Antonini Samuele;
In corso di stampa

Abstract

This paper aims at defining and exploring design principles in a distance technological setting for an educational activity for mathematics undergraduate students, devoted to the construction of basic concepts in general topology, the promotion of problem-solving processes, the development of metacognitive aspects, and, in general, the development of the students’ mathematical identity. The design exploits the production of examples and investigation of variations and invariants, exploration of problems and generation of conjectures, and an extension intertwining of the ‘inside-out’ model from the Digital Interactive Storytelling in Mathematics with the Thinking Classroom model at university education. We present a didactic activity based on the identified design principles and discuss the preliminary results of a pilot carried out with fifty mathematics undergraduate students, attending their second year of the mathematics degree.
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Goal 4: Quality education
Albano Giovannina; Antonini Samuele; Miranda Annamaria
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1376572
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