This study presents a virtual reality (VR) game with a mechanic that enables audience participation. It has been previously shown that VR games offer better immersion, as well as improved enjoyment for the player. By introducing audience participation we aim to investigate the extent to which an audience becomes emotionally invested while observing and providing support to a VR game player. To achieve that, a preliminary experiment was conducted to measure the enjoyment of the player and the audiences, and to evaluate social interaction among the audience members. The results show the potential of the audience participation mechanic in a VR game for the enjoyment of the player and the audiences. In addition, the results show that the proposed mechanic effectively promotes the social interactivity among the audience members.

VR Rhythm Game Featuring Audience Participation / Lê, Van Khôi; Villars, Adrien; Abdullah, Febri; Gursesli, Mustafa Can; You, Xiao; de los M., S. Román Lara E.; Thawonmas, Ruck; Fernandez-Cervantes, Victor; Stroulia, Eleni. - ELETTRONICO. - 13:(2023), pp. 1-4. (Intervento presentato al convegno IEEE Gaming, Entertainment, and Media Conference (GEM)) [10.1109/gem59776.2023.10390005].

VR Rhythm Game Featuring Audience Participation

Gursesli, Mustafa Can;
2023

Abstract

This study presents a virtual reality (VR) game with a mechanic that enables audience participation. It has been previously shown that VR games offer better immersion, as well as improved enjoyment for the player. By introducing audience participation we aim to investigate the extent to which an audience becomes emotionally invested while observing and providing support to a VR game player. To achieve that, a preliminary experiment was conducted to measure the enjoyment of the player and the audiences, and to evaluate social interaction among the audience members. The results show the potential of the audience participation mechanic in a VR game for the enjoyment of the player and the audiences. In addition, the results show that the proposed mechanic effectively promotes the social interactivity among the audience members.
2023
1
IEEE Gaming, Entertainment, and Media Conference (GEM)
Goal 11: Sustainable cities and communities
Lê, Van Khôi; Villars, Adrien; Abdullah, Febri; Gursesli, Mustafa Can; You, Xiao; de los M., S. Román Lara E.; Thawonmas, Ruck; Fernandez-Cervantes, V...espandi
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1382393
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