The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.

A Benchmark Environment for Offline Reinforcement Learning in Racing Games / Macaluso, Girolamo; Sestini, Alessandro; Bagdanov, Andrew D.. - ELETTRONICO. - (2024), pp. 1-4. (Intervento presentato al convegno IEEE Conference on Games 2024) [10.1109/CoG60054.2024.10645657].

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

Macaluso, Girolamo
;
Sestini, Alessandro;Bagdanov, Andrew D.
2024

Abstract

The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.
2024
2024 IEEE Conference on Games (CoG)
IEEE Conference on Games 2024
Macaluso, Girolamo; Sestini, Alessandro; Bagdanov, Andrew D.
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1395592
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