This paper presents an overview of the latest developments in °'°KOBI, a platform aimed at supporting creativity in art and design education. °'°KOBI utilises Large Language Models (LLMs) to facilitate an advanced exploration of collective knowledge, offering users a nuanced, contextual comprehension of artistic concepts derived from vast databases of artistic literature. This integration is indicative of the wider academic movement towards employing AI technologies to enhance educational paradigms. Significant features to °'°KOBI encompass the use of AI-powered voice interactions, AI-assisted conceptualization, and the three-dimensional visualisation of knowledge organised by semantic proximity. A further use case of °'°KOBI takes advantage of augmented reality technology, which provides a dynamic, multimodal experience within a mixed-reality environment. This form of interaction is grounded in the principles of experiential and embodied learning theories, advocating that learning achieves its highest efficacy when it engages multiple senses and physical interaction.

°'°KOBI: A KNOWLEDGE ECOSYSTEM FOR RESEARCH AND EDUCATION / Franco Ripa di Meana, Matteo Zambelli, Alberto Giretti, Massimo Vaccarini, Andrea Guidi,. - ELETTRONICO. - (2024), pp. 69-83. ( AI, Cultural Heritage, and Art. Between Research and Creativity Sede CINECA di Bologna, Casalecchio di Reno, in via Magnanelli 6/3 - CAP 40033. February 9-10, 2024) [10.1388/IIIWORKSHOPAIBC].

°'°KOBI: A KNOWLEDGE ECOSYSTEM FOR RESEARCH AND EDUCATION

Matteo Zambelli;Alberto Giretti;Andrea Guidi
2024

Abstract

This paper presents an overview of the latest developments in °'°KOBI, a platform aimed at supporting creativity in art and design education. °'°KOBI utilises Large Language Models (LLMs) to facilitate an advanced exploration of collective knowledge, offering users a nuanced, contextual comprehension of artistic concepts derived from vast databases of artistic literature. This integration is indicative of the wider academic movement towards employing AI technologies to enhance educational paradigms. Significant features to °'°KOBI encompass the use of AI-powered voice interactions, AI-assisted conceptualization, and the three-dimensional visualisation of knowledge organised by semantic proximity. A further use case of °'°KOBI takes advantage of augmented reality technology, which provides a dynamic, multimodal experience within a mixed-reality environment. This form of interaction is grounded in the principles of experiential and embodied learning theories, advocating that learning achieves its highest efficacy when it engages multiple senses and physical interaction.
2024
AI, Cultural Heritage, and Art Between Research and Creativity
AI, Cultural Heritage, and Art. Between Research and Creativity
Sede CINECA di Bologna, Casalecchio di Reno, in via Magnanelli 6/3 - CAP 40033.
February 9-10, 2024
Franco Ripa di Meana, Matteo Zambelli, Alberto Giretti, Massimo Vaccarini, Andrea Guidi,
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1403678
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