Wearable human-machine interfaces face significant hurdles due to the current absence of effective, comfortable, and affordable actuation technologies capable of conveying tactile softness in virtual-reality systems. Such technologies are crucial for accurately replicating the sensation of softness in virtual objects, serving diverse purposes, ranging from professional training simulations (e.g., in healthcare) to serious game-based cognitive rehabilitation, sensory-motor therapy, minimally invasive surgery, education, gaming, and tele-presence systems for enriched social interactions through touch. Presently, there exists a gap in the market for wearable devices that seamlessly integrate functional effectiveness with simplicity of design, lightweight construction, compact dimensions, and electrical safety. Recently, our team described a tactile display technology employing fingertip-mounted inflatable chambers, powered by a compact and cost-effective portable unit. Building upon this innovation, we are currently conducting ongoing investigations into the tactile perception of softness achievable through this display when utilized alongside virtual-reality environments.

Finger-mounted tactile display of softness for virtual reality / Frediani, Gabriele; Carpi, Federico. - ELETTRONICO. - (2024), pp. 28-32. (Intervento presentato al convegno 7th IEEE International Workshop on Metrology for Industry 4.0 and IoT, MetroInd4.0 and IoT 2024 tenutosi a Firenze nel 2024) [10.1109/metroind4.0iot61288.2024.10584127].

Finger-mounted tactile display of softness for virtual reality

Frediani, Gabriele;Carpi, Federico
2024

Abstract

Wearable human-machine interfaces face significant hurdles due to the current absence of effective, comfortable, and affordable actuation technologies capable of conveying tactile softness in virtual-reality systems. Such technologies are crucial for accurately replicating the sensation of softness in virtual objects, serving diverse purposes, ranging from professional training simulations (e.g., in healthcare) to serious game-based cognitive rehabilitation, sensory-motor therapy, minimally invasive surgery, education, gaming, and tele-presence systems for enriched social interactions through touch. Presently, there exists a gap in the market for wearable devices that seamlessly integrate functional effectiveness with simplicity of design, lightweight construction, compact dimensions, and electrical safety. Recently, our team described a tactile display technology employing fingertip-mounted inflatable chambers, powered by a compact and cost-effective portable unit. Building upon this innovation, we are currently conducting ongoing investigations into the tactile perception of softness achievable through this display when utilized alongside virtual-reality environments.
2024
2024 IEEE International Workshop on Metrology for Industry 4.0 and IoT, MetroInd4.0 and IoT 2024 - Proceedings
7th IEEE International Workshop on Metrology for Industry 4.0 and IoT, MetroInd4.0 and IoT 2024
Firenze
2024
Goal 3: Good health and well-being
Frediani, Gabriele; Carpi, Federico
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1410057
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