The METASKILLS4TCLF Erasmus+ project aims to revolutionize vocational education and training in the Textile, Clothing, Leather, and Footwear (TCLF) industries through the integration of Virtual Reality (VR) technology. This four-year initiative, involving 25 partners across 11 European countries, seeks to address skill gaps by developing an innovative e-learning platform and immersive educational resources. The project focuses on enhancing training in circular economy principles and digitalization within TCLF sectors. By employing advanced VR methodologies—such as 360° video-based scenes and 3D model simulations—METASKILLS4TCLF provides scalable, interactive, and multilingual learning experiences. The initial prototypes, featuring both immersive and non-immersive VR applications, demonstrate the potential of VR to improve skill acquisition, reduce training time, and promote sustainability. These tools are designed to be accessible, fostering industry-wide adoption and supporting TCLF’s transition towards resilience and competitiveness. Preliminary results emphasize the effectiveness of VR in bridging theoretical knowledge with practical skills, setting a new standard for vocational training in these industries.

METASKILLS4TCLF ERASMUS+: DEVELOPMENT OF A VIRTUAL REALITY TECHNOLOGY FOR SKILLS DEVELOPMENT IN THE TEXTILE, CLOTHING, LEATHER AND FOOTWEAR INDUSTRIES / Capecchi I.; Borghini T.; De Rosa A.; Bernetti I.; Souto R.. - ELETTRONICO. - (2025), pp. 177-184. (Intervento presentato al convegno 21st International Conferences on Mobile Learning, ML 2025 and 10th International Conference on Educational Technologies, ICEduTech 2025 tenutosi a prt nel 2025).

METASKILLS4TCLF ERASMUS+: DEVELOPMENT OF A VIRTUAL REALITY TECHNOLOGY FOR SKILLS DEVELOPMENT IN THE TEXTILE, CLOTHING, LEATHER AND FOOTWEAR INDUSTRIES

Borghini T.;Bernetti I.;
2025

Abstract

The METASKILLS4TCLF Erasmus+ project aims to revolutionize vocational education and training in the Textile, Clothing, Leather, and Footwear (TCLF) industries through the integration of Virtual Reality (VR) technology. This four-year initiative, involving 25 partners across 11 European countries, seeks to address skill gaps by developing an innovative e-learning platform and immersive educational resources. The project focuses on enhancing training in circular economy principles and digitalization within TCLF sectors. By employing advanced VR methodologies—such as 360° video-based scenes and 3D model simulations—METASKILLS4TCLF provides scalable, interactive, and multilingual learning experiences. The initial prototypes, featuring both immersive and non-immersive VR applications, demonstrate the potential of VR to improve skill acquisition, reduce training time, and promote sustainability. These tools are designed to be accessible, fostering industry-wide adoption and supporting TCLF’s transition towards resilience and competitiveness. Preliminary results emphasize the effectiveness of VR in bridging theoretical knowledge with practical skills, setting a new standard for vocational training in these industries.
2025
Proceedings of the International Conferences on Mobile Learning 2025 and Educational Technologies 2025
21st International Conferences on Mobile Learning, ML 2025 and 10th International Conference on Educational Technologies, ICEduTech 2025
prt
2025
Capecchi I.; Borghini T.; De Rosa A.; Bernetti I.; Souto R.
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1421833
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