The METASKILLS4TCLF Erasmus+ project aims to revolutionize vocational education and training in the Textile, Clothing, Leather, and Footwear (TCLF) industries through the integration of Virtual Reality (VR) technology. This four-year initiative, involving 25 partners across 11 European countries, seeks to address skill gaps by developing an innovative e-learning platform and immersive educational resources. The project focuses on enhancing training in circular economy principles and digitalization within TCLF sectors. By employing advanced VR methodologies—such as 360° video-based scenes and 3D model simulations—METASKILLS4TCLF provides scalable, interactive, and multilingual learning experiences. The initial prototypes, featuring both immersive and non-immersive VR applications, demonstrate the potential of VR to improve skill acquisition, reduce training time, and promote sustainability. These tools are designed to be accessible, fostering industry-wide adoption and supporting TCLF’s transition towards resilience and competitiveness. Preliminary results emphasize the effectiveness of VR in bridging theoretical knowledge with practical skills, setting a new standard for vocational training in these industries.
METASKILLS4TCLF ERASMUS+: DEVELOPMENT OF A VIRTUAL REALITY TECHNOLOGY FOR SKILLS DEVELOPMENT IN THE TEXTILE, CLOTHING, LEATHER AND FOOTWEAR INDUSTRIES / Capecchi I.; Borghini T.; De Rosa A.; Bernetti I.; Souto R.. - ELETTRONICO. - (2025), pp. 177-184. (Intervento presentato al convegno 21st International Conferences on Mobile Learning, ML 2025 and 10th International Conference on Educational Technologies, ICEduTech 2025 tenutosi a prt nel 2025).
METASKILLS4TCLF ERASMUS+: DEVELOPMENT OF A VIRTUAL REALITY TECHNOLOGY FOR SKILLS DEVELOPMENT IN THE TEXTILE, CLOTHING, LEATHER AND FOOTWEAR INDUSTRIES
Borghini T.;Bernetti I.;
2025
Abstract
The METASKILLS4TCLF Erasmus+ project aims to revolutionize vocational education and training in the Textile, Clothing, Leather, and Footwear (TCLF) industries through the integration of Virtual Reality (VR) technology. This four-year initiative, involving 25 partners across 11 European countries, seeks to address skill gaps by developing an innovative e-learning platform and immersive educational resources. The project focuses on enhancing training in circular economy principles and digitalization within TCLF sectors. By employing advanced VR methodologies—such as 360° video-based scenes and 3D model simulations—METASKILLS4TCLF provides scalable, interactive, and multilingual learning experiences. The initial prototypes, featuring both immersive and non-immersive VR applications, demonstrate the potential of VR to improve skill acquisition, reduce training time, and promote sustainability. These tools are designed to be accessible, fostering industry-wide adoption and supporting TCLF’s transition towards resilience and competitiveness. Preliminary results emphasize the effectiveness of VR in bridging theoretical knowledge with practical skills, setting a new standard for vocational training in these industries.I documenti in FLORE sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.