This paper introduces “ARFood,” a groundbreaking augmented reality (AR) and artificial intelligence (AI) application tailored to revolutionize nutrition education for Generation Alpha. ARFood immerses users in a virtual supermarket shopping experience, guided by two AI characters: NutriBot, a hip-hop nutritionist robot, and CyberFlora, a new-age sustainability expert robot. These characters offer feedback on food choices based on nutritional value and environmental sustainability, promoting healthy and eco-conscious eating habits among middle school students. The application leverages the engaging potential of AR and the personalized interaction capabilities of AI to deliver scientifically accurate, age-appropriate educational content. This study examines the development, implementation, and preliminary impact of ARFood, highlighting its effectiveness in enhancing nutrition education and its potential as a model for future educational technologies. By bridging the gap between traditional education methods and the digital nativity of Generation Alpha, ARFood represents a significant step forward in adapting educational content to the preferences and needs of today’s youth.

ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious Gaming / Capecchi I.; Borghini T.; Bernetti I.. - ELETTRONICO. - 15027:(2024), pp. 351-359. (Intervento presentato al convegno International Conference on eXtended Reality, XR Salento 2024Lecce4 September 2024through 7 September 2024) [10.1007/978-3-031-71707-9_29].

ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious Gaming

Borghini T.;Bernetti I.
2024

Abstract

This paper introduces “ARFood,” a groundbreaking augmented reality (AR) and artificial intelligence (AI) application tailored to revolutionize nutrition education for Generation Alpha. ARFood immerses users in a virtual supermarket shopping experience, guided by two AI characters: NutriBot, a hip-hop nutritionist robot, and CyberFlora, a new-age sustainability expert robot. These characters offer feedback on food choices based on nutritional value and environmental sustainability, promoting healthy and eco-conscious eating habits among middle school students. The application leverages the engaging potential of AR and the personalized interaction capabilities of AI to deliver scientifically accurate, age-appropriate educational content. This study examines the development, implementation, and preliminary impact of ARFood, highlighting its effectiveness in enhancing nutrition education and its potential as a model for future educational technologies. By bridging the gap between traditional education methods and the digital nativity of Generation Alpha, ARFood represents a significant step forward in adapting educational content to the preferences and needs of today’s youth.
2024
Volume 15027 LNCS
International Conference on eXtended Reality, XR Salento 2024Lecce4 September 2024through 7 September 2024
Goal 4: Quality education
Capecchi I.; Borghini T.; Bernetti I.
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1421834
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