As an emerging technology, Augmented Reality (AR) demonstrated several advantages in education. However, the implementation of AR for plurilingual and intercultural education is still at an early stage and more studies are needed. Therefore, the research presented here aims to evaluate the impact of the implementation of AR on the development of adolescent students’ plurilingual and intercultural competence, as well as on their motivation. To achieve the aims described, several educational activities centered on authentic stories of migrants were devel-oped through a Game-Based Learning approach and implemented. The stories were drawn from the DiMMi project, which collects autobiographical testimonies related to the themes of migra-tion. Results showed how the integration of AR in plurilingual and intercultural education con-sists of an effective strategy to bring adolescent students closer to contemporary migration is-sues. Moreover, it enables the development of citizen and cultural awareness, as well as pluri-lingual and digital skills and competences. Furthermore, the study demonstrated the potential of AR to stimulate students’ interest in the topics covered by the activities implemented.

Lingue e culture a u m e n t a t e. Storytelling migrante e tecnologie emergenti per una didattica plurilingue e interculturale / Bellinzona, Martina; Manna, Martina. - In: LINGUISTIK ONLINE. - ISSN 1615-3014. - 126:(2024), pp. 169-191. [10.13092/lo.126.11048]

Lingue e culture a u m e n t a t e. Storytelling migrante e tecnologie emergenti per una didattica plurilingue e interculturale

Bellinzona, Martina;
2024

Abstract

As an emerging technology, Augmented Reality (AR) demonstrated several advantages in education. However, the implementation of AR for plurilingual and intercultural education is still at an early stage and more studies are needed. Therefore, the research presented here aims to evaluate the impact of the implementation of AR on the development of adolescent students’ plurilingual and intercultural competence, as well as on their motivation. To achieve the aims described, several educational activities centered on authentic stories of migrants were devel-oped through a Game-Based Learning approach and implemented. The stories were drawn from the DiMMi project, which collects autobiographical testimonies related to the themes of migra-tion. Results showed how the integration of AR in plurilingual and intercultural education con-sists of an effective strategy to bring adolescent students closer to contemporary migration is-sues. Moreover, it enables the development of citizen and cultural awareness, as well as pluri-lingual and digital skills and competences. Furthermore, the study demonstrated the potential of AR to stimulate students’ interest in the topics covered by the activities implemented.
2024
126
169
191
Bellinzona, Martina; Manna, Martina
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1434037
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