his paper explores drawing and design as cognitive and perceptual processes grounded in multisensory dynamics. Through an interdisciplinary theoretical-critical approach, the essay proposes the metaphor of the synapse as an interpretative model capable of describing drawing as a relational device that connects perception, the body, matter and the construction of experience. The multisensory paradigm and theories of embodied cognition allow us to reinterpret representation as an active environment of simulation, anticipation and design modulation. The case study dedicated to the ceramic surfaces project, developed as part of an inter-university teaching initiative between Florence and Perugia, highlights the role of two-dimensional drawing in the generation of sensory surfaces, subsequently materialised through 3D printing. The analysis highlights how the transition from the mark to three-dimensional morphology significantly affects the interactions among vision, touch, and light, contributing to the definition of situated perceptual behaviours. Drawing thus emerges as the cognitive infrastructure of contemporary design.
Beyond vision. Drawing and Design as multisensory synaptic processes / Di Nardo, P., Spennato, A., Alfarano, G.. - In: DISEGNO. - ISSN 2533-2899. - STAMPA. - 18:(2026), pp. 1-14.
Beyond vision. Drawing and Design as multisensory synaptic processes
Di Nardo, P.;Spennato, A.
;Alfarano, G.
2026
Abstract
his paper explores drawing and design as cognitive and perceptual processes grounded in multisensory dynamics. Through an interdisciplinary theoretical-critical approach, the essay proposes the metaphor of the synapse as an interpretative model capable of describing drawing as a relational device that connects perception, the body, matter and the construction of experience. The multisensory paradigm and theories of embodied cognition allow us to reinterpret representation as an active environment of simulation, anticipation and design modulation. The case study dedicated to the ceramic surfaces project, developed as part of an inter-university teaching initiative between Florence and Perugia, highlights the role of two-dimensional drawing in the generation of sensory surfaces, subsequently materialised through 3D printing. The analysis highlights how the transition from the mark to three-dimensional morphology significantly affects the interactions among vision, touch, and light, contributing to the definition of situated perceptual behaviours. Drawing thus emerges as the cognitive infrastructure of contemporary design.I documenti in FLORE sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.



