Non-intrusive human body tracking is a key issue in advanced human–computer interaction, with applications ranging from virtual reality to videoconference and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.
A real-time full body tracking and humanoid animation system / C. COLOMBO; A. DEL BIMBO; A. VALLI. - In: PARALLEL COMPUTING. - ISSN 0167-8191. - STAMPA. - 34:(2008), pp. 718-726. [10.1016/j.parco.2008.09.004]
A real-time full body tracking and humanoid animation system
COLOMBO, CARLO;DEL BIMBO, ALBERTO;
2008
Abstract
Non-intrusive human body tracking is a key issue in advanced human–computer interaction, with applications ranging from virtual reality to videoconference and telepresence. This paper describes a system for vision-based tracking of body posture. The system is explicitly designed to provide a robust yet simple and inexpensive solution to real-time body tracking through a careful choice of visual and kinematic models. Human posture representation is fully compatible with the MPEG-4 standard. Results of system application to a computer graphics scenario (animation of 3D avatars) are presented and discussed.File | Dimensione | Formato | |
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