A computer vision based approach for human–computer interaction through head movements is presented and evaluated in a non-immersive virtual reality context. Once intercepted and tracked in real-time using a piecewise affine camera model and affine-deformable eye contours, user head displacements are estimated and remapped onto the tridimensional graphic environment according to a natural interface metaphor. Both the real-time performance of the tracker and the improved head parameter estimation accuracy – as compared to the one obtainable using globally affine camera models – encourage the use of this approach to support diverse advanced interaction scenarios and applications.
Real-time head tracking from the deformation of eye contours using a piecewise affine camera / COLOMBO, Carlo; DEL BIMBO, Alberto. - In: PATTERN RECOGNITION LETTERS. - ISSN 0167-8655. - STAMPA. - 20:(1999), pp. 721-730. [10.1016/S0167-8655(99)00036-7]
Real-time head tracking from the deformation of eye contours using a piecewise affine camera
COLOMBO, Carlo
;DEL BIMBO, Alberto
1999
Abstract
A computer vision based approach for human–computer interaction through head movements is presented and evaluated in a non-immersive virtual reality context. Once intercepted and tracked in real-time using a piecewise affine camera model and affine-deformable eye contours, user head displacements are estimated and remapped onto the tridimensional graphic environment according to a natural interface metaphor. Both the real-time performance of the tracker and the improved head parameter estimation accuracy – as compared to the one obtainable using globally affine camera models – encourage the use of this approach to support diverse advanced interaction scenarios and applications.I documenti in FLORE sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.