This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientifi c archive of highly accurate models for specialists. After a short illustration of the background project and its fi nalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-fl ow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).
Effective 3D digitization of archaeological artifacts for interactive virtual museum / G. Tucci; D. Cini; A. Nobile. - In: THE INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 1682-1777. - Vol. XXXVIII, Part 5/W16:(2011), pp. 1-8. (Intervento presentato al convegno 4th ISPRS International Workshop 3D-ARCH 2011 "3D Virtual Reconstruction and Visualizaion of Complex Architectures" tenutosi a Trento nel 2-4 marzo 2010).
Effective 3D digitization of archaeological artifacts for interactive virtual museum
TUCCI, GRAZIA;CINI, DANIELA;NOBILE, ALESSIA
2011
Abstract
This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientifi c archive of highly accurate models for specialists. After a short illustration of the background project and its fi nalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-fl ow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).File | Dimensione | Formato | |
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