This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientifi c archive of highly accurate models for specialists. After a short illustration of the background project and its fi nalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-fl ow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).

Effective 3D digitization of archaeological artifacts for interactive virtual museum / G. Tucci; D. Cini; A. Nobile. - In: THE INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 1682-1777. - Vol. XXXVIII, Part 5/W16:(2011), pp. 1-8. (Intervento presentato al convegno 4th ISPRS International Workshop 3D-ARCH 2011 "3D Virtual Reconstruction and Visualizaion of Complex Architectures" tenutosi a Trento nel 2-4 marzo 2010).

Effective 3D digitization of archaeological artifacts for interactive virtual museum

TUCCI, GRAZIA;CINI, DANIELA;NOBILE, ALESSIA
2011

Abstract

This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientifi c archive of highly accurate models for specialists. After a short illustration of the background project and its fi nalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-fl ow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc.).
2011
3D Virtual Reconstruction and Visualizaion of Complex Architectures
4th ISPRS International Workshop 3D-ARCH 2011 "3D Virtual Reconstruction and Visualizaion of Complex Architectures"
Trento
2-4 marzo 2010
G. Tucci; D. Cini; A. Nobile
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/405186
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