The article, based on the findings of PRIN Di.Co.Each (Digital Competence in Early Childhood), seeks to promote reflection on the tasks of educational services for children aged 0-6, in order to create educational contexts that can foster a balance between analogue and digital environments for children. In particular, the results of the PRIN qualitative surveys have outlined a significant practical-theoretical framework, aimed at educational design processes in early childhood, which proposes analogue and digital play experiences. These results led to the educational design and implementation of an Action Research project, within the same PRIN, which involved 0-6 educational service staff, allowing them to reflect on how designing educational scenarios means bringing attention and awareness to adult posture and relationships, as well as to three key aspects: playfulness, fluidity and freedom.

La progettazione educativa per giocare in equilibrio tra analogico e digitale nello 0-6. Una ricerca per la costruzione della competenza digitale nell’infanzia / Di Bari, Cosimo; D'Antonio, Claudio. - In: Q-TIMES WEBMAGAZINE. - ISSN 2038-3282. - ELETTRONICO. - XVII:(2025), pp. 266-280.

La progettazione educativa per giocare in equilibrio tra analogico e digitale nello 0-6. Una ricerca per la costruzione della competenza digitale nell’infanzia

Di Bari, Cosimo
;
D'Antonio, Claudio
2025

Abstract

The article, based on the findings of PRIN Di.Co.Each (Digital Competence in Early Childhood), seeks to promote reflection on the tasks of educational services for children aged 0-6, in order to create educational contexts that can foster a balance between analogue and digital environments for children. In particular, the results of the PRIN qualitative surveys have outlined a significant practical-theoretical framework, aimed at educational design processes in early childhood, which proposes analogue and digital play experiences. These results led to the educational design and implementation of an Action Research project, within the same PRIN, which involved 0-6 educational service staff, allowing them to reflect on how designing educational scenarios means bringing attention and awareness to adult posture and relationships, as well as to three key aspects: playfulness, fluidity and freedom.
2025
XVII
266
280
Goal 4: Quality education
Goal 10: Reduced inequalities
Di Bari, Cosimo; D'Antonio, Claudio
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1463087
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