The chapter covers the design areas of digital technology-based communication, training and learning systems. In a knowledge-based society, technology, from personal devices to the network, is increasingly the means to transmit, store and produce information. As a result, accessibility to technology becomes a fundamental requirement in the way we live, work and learn. Despite this, on several occasions, it has been observed that while ICT makes it possible to access what has hitherto been inaccessible, offering considerable opportunities, on the other hand they can at the same time generate exclusion problems vulnerable groups. The focus is on the design of user interfaces and design strategies aimed at their versatility and adaptability to different user profiles and different user contexts. Within this chapter special attention is paid to digital technologies for learning and the functional and cognitive aspects that are able to generate the condition of social inclusion.

Interface Design: Intervention Criteria and Good Practices / alessia brischetto. - STAMPA. - (2019), pp. 329-347. [https://doi.org/10.1007/978-3-030-33562-5_16]

Interface Design: Intervention Criteria and Good Practices

alessia brischetto
2019

Abstract

The chapter covers the design areas of digital technology-based communication, training and learning systems. In a knowledge-based society, technology, from personal devices to the network, is increasingly the means to transmit, store and produce information. As a result, accessibility to technology becomes a fundamental requirement in the way we live, work and learn. Despite this, on several occasions, it has been observed that while ICT makes it possible to access what has hitherto been inaccessible, offering considerable opportunities, on the other hand they can at the same time generate exclusion problems vulnerable groups. The focus is on the design of user interfaces and design strategies aimed at their versatility and adaptability to different user profiles and different user contexts. Within this chapter special attention is paid to digital technologies for learning and the functional and cognitive aspects that are able to generate the condition of social inclusion.
2019
978-3-030-33561-8
978-3-030-33562-5
Design for Ergonomics
329
347
alessia brischetto
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1190292
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