Playful activity, despite its importance for humans of all ages, genders and cultural backgrounds, is an aspect of life that is still little explored. In this regard, since the end of the last century, the scientific community has witnessed to the formation of a new discipline, called Game Studies. To date, the latter brings together several disciplines, like cognitive sciences, mathematics, pedagogy, computer science and design. The essay investigates these aspects and tries to illustrate the points of contact between the disciplines of Game Studies and inclusive design.
Game and Gamification for Empowerment and Inclusion / alessia brischetto. - ELETTRONICO. - (2020), pp. 165-176.
Game and Gamification for Empowerment and Inclusion
alessia brischetto
2020
Abstract
Playful activity, despite its importance for humans of all ages, genders and cultural backgrounds, is an aspect of life that is still little explored. In this regard, since the end of the last century, the scientific community has witnessed to the formation of a new discipline, called Game Studies. To date, the latter brings together several disciplines, like cognitive sciences, mathematics, pedagogy, computer science and design. The essay investigates these aspects and tries to illustrate the points of contact between the disciplines of Game Studies and inclusive design.| File | Dimensione | Formato | |
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Game and Gamification for Empowerment and Inclusion_ALESSIA BRISCHETTO.pdf
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