The experience presented here was based on the integration of gamified elements in a course on inclusive digital education in the course of “Nuove Tecnologie per l'Educazione e la Formazione” held by Prof. Maria Ranieri at the University of Florence in hybrid mode. Gamification may provide opportunities to renew university teaching leveraging on students’ participation and engagement.
Designing Gamified Learning Activities on Digital Teaching in Higher Education / Maria Ranieri; Elena Gabbi; Cristina Gaggioli. - ELETTRONICO. - (2022), pp. 226-228. (Intervento presentato al convegno HELMeTO 2022 4th International Conference on Higher Education Learning Methodologies and Technologies Online tenutosi a Palermo, Italy nel September 21-23, 2022).
Designing Gamified Learning Activities on Digital Teaching in Higher Education
Maria Ranieri;Elena Gabbi;Cristina Gaggioli
2022
Abstract
The experience presented here was based on the integration of gamified elements in a course on inclusive digital education in the course of “Nuove Tecnologie per l'Educazione e la Formazione” held by Prof. Maria Ranieri at the University of Florence in hybrid mode. Gamification may provide opportunities to renew university teaching leveraging on students’ participation and engagement.File | Dimensione | Formato | |
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BOA_HELMETO2022_final ok_compressed.pdf
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