This paper is in the broad sector of Game Design, identifying a specific design field inside the Serious Games, useful for addressing the issues dealing with learning, training, and the cooperative management of emergency scenarios. Serious games are recognized as valid systems for the acquisition of skills through playing, based on specific structural and rhe-torical characteristics. Currently they are a fertile ground for the project of digital games, designed as a training aid in dealing with emergency situations in disaster scenarios, involving many people. This work reports the results of a research on Game Design developed in two main directions: 1. identification of a method able to generate possible answers on the project of a Serious Game, as an activator of good practices connected to the state of risk; 2. data processing, acquired from the appli-cation of the results of the first point and their implementa-tion in real design scenarios.

Game Analysis Methods. From Video Games to Serious Game / Isabella Patti. - ELETTRONICO. - (2022), pp. 94-101.

Game Analysis Methods. From Video Games to Serious Game

Isabella Patti
2022

Abstract

This paper is in the broad sector of Game Design, identifying a specific design field inside the Serious Games, useful for addressing the issues dealing with learning, training, and the cooperative management of emergency scenarios. Serious games are recognized as valid systems for the acquisition of skills through playing, based on specific structural and rhe-torical characteristics. Currently they are a fertile ground for the project of digital games, designed as a training aid in dealing with emergency situations in disaster scenarios, involving many people. This work reports the results of a research on Game Design developed in two main directions: 1. identification of a method able to generate possible answers on the project of a Serious Game, as an activator of good practices connected to the state of risk; 2. data processing, acquired from the appli-cation of the results of the first point and their implementa-tion in real design scenarios.
2022
978-88-5509-484-9
A Connected World. Designing New Methods, Tools and Solutions to Link People Together and Save the Planet (Collana "Studi e Ricerche").
94
101
Goal 4: Quality education
Isabella Patti
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/1313431
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