This paper describes the design and development of Onna—Past, Present and Future, a multimedia installation for the museum of Onna (L’Aquila, Italy), a space dedicated to the memory of the town affected by the earthquake in April 2009. Our work consists of a natural interaction system, a user profiling system and a mobile application integrated together in order to provide visitors of the museum a multi-modal experience of the events related to the disaster. Tourists and citizens of Onna are for first invited to visit the interactive installation in which multimedia assets about history, architecture and life of the town are presented. User activity is recorded by a profiling system in order to extract a profile of interest for each visitor. In a second stage of the experience users leave the museum and visit the town. They can start the application on their smartphone, which connects to the indoor profiling system via an Internet connection and then shows suggested personalized and geo-located in-depth information based on the actions performed during the session with the interactive exhibit in the museum.

Onna Project: A Natural Interaction Installation and Mobile Solution for Cultural Heritage / Gianpaolo D'Amico; Alberto Del Bimbo; Andrea Ferracani; Lea Landucci; Daniele Pezzatini. - ELETTRONICO. - (2015), pp. 359-365. [10.1007/978-3-319-08533-3_30]

Onna Project: A Natural Interaction Installation and Mobile Solution for Cultural Heritage

D'AMICO, GIANPAOLO;DEL BIMBO, ALBERTO;FERRACANI, ANDREA;LANDUCCI, LEA;PEZZATINI, DANIELE
2015

Abstract

This paper describes the design and development of Onna—Past, Present and Future, a multimedia installation for the museum of Onna (L’Aquila, Italy), a space dedicated to the memory of the town affected by the earthquake in April 2009. Our work consists of a natural interaction system, a user profiling system and a mobile application integrated together in order to provide visitors of the museum a multi-modal experience of the events related to the disaster. Tourists and citizens of Onna are for first invited to visit the interactive installation in which multimedia assets about history, architecture and life of the town are presented. User activity is recorded by a profiling system in order to extract a profile of interest for each visitor. In a second stage of the experience users leave the museum and visit the town. They can start the application on their smartphone, which connects to the indoor profiling system via an Internet connection and then shows suggested personalized and geo-located in-depth information based on the actions performed during the session with the interactive exhibit in the museum.
2015
Built Heritage: Monitoring Conservation Management
359
365
Gianpaolo D'Amico; Alberto Del Bimbo; Andrea Ferracani; Lea Landucci; Daniele Pezzatini
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Utilizza questo identificatore per citare o creare un link a questa risorsa: https://hdl.handle.net/2158/957193
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