GURSESLI, MUSTAFA CAN
 Distribuzione geografica
Continente #
NA - Nord America 2.537
AS - Asia 2.216
EU - Europa 1.729
SA - Sud America 226
AF - Africa 52
Continente sconosciuto - Info sul continente non disponibili 47
OC - Oceania 45
Totale 6.852
Nazione #
US - Stati Uniti d'America 2.419
IT - Italia 618
CN - Cina 591
SG - Singapore 532
RU - Federazione Russa 470
HK - Hong Kong 260
KR - Corea 199
BR - Brasile 165
VN - Vietnam 137
GB - Regno Unito 129
BD - Bangladesh 119
FR - Francia 97
IN - India 84
DE - Germania 78
JP - Giappone 77
CA - Canada 66
IE - Irlanda 61
FI - Finlandia 52
NL - Olanda 47
AU - Australia 43
ID - Indonesia 38
TW - Taiwan 33
PH - Filippine 29
PL - Polonia 29
SE - Svezia 28
ES - Italia 25
IQ - Iraq 24
AR - Argentina 22
MX - Messico 22
TR - Turchia 22
AT - Austria 16
NG - Nigeria 14
PR - Porto Rico 12
PE - Perù 11
PT - Portogallo 11
TH - Thailandia 10
UA - Ucraina 10
LT - Lituania 9
PK - Pakistan 9
SA - Arabia Saudita 9
BE - Belgio 8
EC - Ecuador 7
UY - Uruguay 7
BJ - Benin 6
GR - Grecia 6
ZA - Sudafrica 6
AE - Emirati Arabi Uniti 5
CO - Colombia 5
CR - Costa Rica 5
CZ - Repubblica Ceca 5
IR - Iran 5
MA - Marocco 5
MY - Malesia 5
SK - Slovacchia (Repubblica Slovacca) 5
AZ - Azerbaigian 4
EG - Egitto 4
HN - Honduras 4
KE - Kenya 4
NO - Norvegia 4
TN - Tunisia 4
CH - Svizzera 3
CM - Camerun 3
HU - Ungheria 3
LK - Sri Lanka 3
LU - Lussemburgo 3
NI - Nicaragua 3
PY - Paraguay 3
UZ - Uzbekistan 3
VE - Venezuela 3
AM - Armenia 2
BG - Bulgaria 2
CL - Cile 2
DK - Danimarca 2
DZ - Algeria 2
EE - Estonia 2
GE - Georgia 2
IL - Israele 2
JO - Giordania 2
KG - Kirghizistan 2
KH - Cambogia 2
AL - Albania 1
BH - Bahrain 1
BQ - ???statistics.table.value.countryCode.BQ??? 1
BY - Bielorussia 1
BZ - Belize 1
CG - Congo 1
DO - Repubblica Dominicana 1
GY - Guiana 1
HR - Croazia 1
JM - Giamaica 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MD - Moldavia 1
MM - Myanmar 1
MO - Macao, regione amministrativa speciale della Cina 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
RS - Serbia 1
Totale 6.800
Città #
Santa Clara 799
Singapore 422
Ashburn 324
Hong Kong 241
Hefei 239
San Jose 173
Seoul 170
Florence 106
Milan 79
Los Angeles 75
Dallas 64
Dublin 59
Ho Chi Minh City 59
Council Bluffs 53
Rome 53
New York 47
Beijing 46
Tokyo 45
Lauterbourg 37
The Dalles 33
Buffalo 30
Hanoi 29
Kent 28
Phoenix 28
Bengaluru 26
Chicago 26
Melbourne 26
Turin 25
Helsinki 22
Munich 22
Orem 22
Moscow 21
Jakarta 18
Naples 18
Lappeenranta 17
London 17
Birmingham 16
Taipei 16
San Francisco 15
Shanghai 15
Atlanta 14
Mumbai 14
Toronto 14
Frankfurt am Main 13
Montreal 13
Nuremberg 13
Tikrit 12
Warsaw 12
Boardman 11
Abuja 9
Baghdad 9
Brooklyn 9
Cidra 9
Delhi 9
Paris 9
São Paulo 9
Bologna 8
Guangzhou 8
Pisa 8
Amsterdam 7
Brisbane 7
Chennai 7
Figino 7
Genoa 7
Groningen 7
Linz 7
Manila 7
Montevideo 7
Stockholm 7
Tampere 7
Brasília 6
Bristol 6
Canterbury 6
Cascina 6
Cotonou 6
Haiphong 6
Izmir 6
Lahore 6
Lima 6
Liverpool 6
Prato 6
Rio de Janeiro 6
Seattle 6
Belo Horizonte 5
Burnaby 5
Calenzano 5
Da Nang 5
Denver 5
Durham 5
Houston 5
Kantharawichai 5
Livorno 5
Palayan 5
Plymouth 5
Quezon City 5
Stockton 5
Syracuse 5
Ankara 4
Aylesbury 4
Baku 4
Totale 4.001
Nome #
Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games 640
Sightless Showdown: a Comparative Study of AI and Human Performance Without Vision in a Fighting Game 307
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players 249
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game 223
Development and Validation of the Need for Online Social Feedback (NfOSF) Scale 223
Eyetracking Correlated in the Matching Pairs Game 203
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs 201
Dark Personality Traits and Counterproductive Work Behavior: A PRISMA Systematic Review 195
Eye-tracking correlates of the Implicit Association Test 191
Design of Cloud-Based Real-Time Eye-Tracking Monitoring and Storage System 188
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral 187
The Relationship between Orthorexia Nervosa and Obsessive Compulsive Disorder 182
Facial Emotion Recognition (FER) Through Custom Lightweight CNN Model: Performance Evaluation in Public Datasets 182
Prompt Evolution Through Examples for Large Language Models–A Case Study in Game Comment Toxicity Classification 175
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation 173
A Cross-Cultural Multimodal Emotion Recognition in Video Gaming: Exploring Gaming Motivation 172
Obsessive-Compulsive Disorder (OCD) Types and Social Media: Are Social Media Important and Impactful for OCD People? 169
Markov Chain Modeling of Facial Emotions’ Dynamics in Video Games 166
The Long-COVID Experience Changed People’s Vaccine Hesitancy but Not Their Vaccination Fear 163
Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET) 161
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models 160
Interaction of Virus in Cancer Patients: A Theoretical Dynamic Model 159
Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs) 158
Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review 152
Pupil Dilation Dynamics in Serious Game Emotional Activation 150
Cognitive Empathy and the Dark Triad: A Literature Review 149
ADHD Symptoms as a Stressor Leading to Depressive Symptoms among University Students: The Mediating Role of Perceived Stress between ADHD and Depression 146
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT 146
Digital Life Balance Scale: Validity and Reliability in the Turkish Context 145
The Complex Relationship between Online Social Feedback and Well-Being 144
Immersive virtual reality and augmented reality in human-machine interaction 138
A Novel Nonlinear Dynamic Model Describing the Spread of Virus 134
VR Rhythm Game Featuring Audience Participation 113
The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games 112
Expectancy Violation: Climate Change Associations May Reveal Underlying Brain-Evoked Responses of Implicit Attitudes 99
Don’t Do That! Reverse Role Prompting Helps Large Language Models Stay in Personality Traits 98
Multimodal Analysis of Emotions in Gaming: Understanding Cultural Influences 84
Silent vs. Sound: EEG-Based Investigation of Uniform Auditory Stimuli During a Serious Game 73
Across Economics and Psychology: Development and Validation of the In-Game Purchase Motivation Scale 48
Psychological and Behavioral Outcomes of League of Legends Rank System in Italy, Turkey, Japan, and South Korea 35
Familiarity Vs Performance: the Link Between Gaming Experience and Audio Recognition 25
Internet Gaming Disorder and Psychological Distress: a PRISMA systematic review 21
Enhanced Sonic Doom: Extended Evaluation of Sound Design and Accessibility in a First Person Shooter 13
Totale 6.852
Categoria #
all - tutte 17.052
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 17.052


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202355 0 0 20 1 4 8 7 4 6 4 0 1
2023/2024337 2 39 15 6 23 64 21 55 11 37 32 32
2024/20252.373 36 120 101 253 645 407 102 139 150 92 126 202
2025/20263.369 275 387 460 261 299 166 341 204 245 225 232 274
2026/2027718 369 164 185 0 0 0 0 0 0 0 0 0
Totale 6.852