GURSESLI, MUSTAFA CAN
 Distribuzione geografica
Continente #
AS - Asia 2.185
NA - Nord America 2.009
EU - Europa 1.656
SA - Sud America 220
AF - Africa 49
OC - Oceania 43
Totale 6.162
Nazione #
US - Stati Uniti d'America 1.921
CN - Cina 590
IT - Italia 567
SG - Singapore 524
RU - Federazione Russa 470
HK - Hong Kong 259
KR - Corea 199
BR - Brasile 162
VN - Vietnam 137
GB - Regno Unito 122
BD - Bangladesh 110
FR - Francia 97
IN - India 82
DE - Germania 77
JP - Giappone 77
IE - Irlanda 61
FI - Finlandia 50
NL - Olanda 47
CA - Canada 45
AU - Australia 41
ID - Indonesia 36
TW - Taiwan 33
PL - Polonia 27
ES - Italia 25
IQ - Iraq 24
PH - Filippine 24
MX - Messico 22
AR - Argentina 21
TR - Turchia 21
SE - Svezia 18
AT - Austria 16
NG - Nigeria 14
PE - Perù 11
PR - Porto Rico 11
PT - Portogallo 11
TH - Thailandia 10
UA - Ucraina 10
LT - Lituania 9
PK - Pakistan 9
SA - Arabia Saudita 9
BE - Belgio 8
UY - Uruguay 7
BJ - Benin 6
EC - Ecuador 6
GR - Grecia 6
CZ - Repubblica Ceca 5
MA - Marocco 5
MY - Malesia 5
SK - Slovacchia (Repubblica Slovacca) 5
ZA - Sudafrica 5
AE - Emirati Arabi Uniti 4
AZ - Azerbaigian 4
CO - Colombia 4
EG - Egitto 4
IR - Iran 4
KE - Kenya 4
NO - Norvegia 4
TN - Tunisia 4
CH - Svizzera 3
CM - Camerun 3
CR - Costa Rica 3
HU - Ungheria 3
LK - Sri Lanka 3
LU - Lussemburgo 3
NI - Nicaragua 3
PY - Paraguay 3
UZ - Uzbekistan 3
VE - Venezuela 3
AM - Armenia 2
BG - Bulgaria 2
CL - Cile 2
DK - Danimarca 2
DZ - Algeria 2
EE - Estonia 2
GE - Georgia 2
HN - Honduras 2
IL - Israele 2
JO - Giordania 2
KG - Kirghizistan 2
KH - Cambogia 2
AL - Albania 1
BH - Bahrain 1
BY - Bielorussia 1
CG - Congo 1
DO - Repubblica Dominicana 1
GY - Guiana 1
HR - Croazia 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
LV - Lettonia 1
MD - Moldavia 1
MM - Myanmar 1
MO - Macao, regione amministrativa speciale della Cina 1
NZ - Nuova Zelanda 1
PA - Panama 1
PG - Papua Nuova Guinea 1
RS - Serbia 1
SN - Senegal 1
SY - Repubblica araba siriana 1
Totale 6.162
Città #
Santa Clara 787
Singapore 414
Ashburn 276
Hong Kong 240
Hefei 239
Seoul 170
San Jose 126
Florence 104
Milan 69
Dublin 59
Ho Chi Minh City 59
Los Angeles 54
Rome 46
Beijing 45
Tokyo 45
Dallas 43
Lauterbourg 37
Council Bluffs 36
The Dalles 32
New York 30
Hanoi 29
Kent 28
Bengaluru 26
Melbourne 26
Buffalo 25
Turin 23
Munich 22
Moscow 21
Helsinki 20
Chicago 19
Jakarta 18
Lappeenranta 17
London 16
Orem 16
Taipei 16
Birmingham 15
Naples 15
Shanghai 15
Mumbai 14
Frankfurt am Main 13
Nuremberg 13
Tikrit 12
Boardman 11
Toronto 11
Abuja 9
Baghdad 9
Cidra 9
Delhi 9
Paris 9
São Paulo 9
Warsaw 9
Brooklyn 8
Guangzhou 8
Pisa 8
Amsterdam 7
Atlanta 7
Bologna 7
Chennai 7
Genoa 7
Groningen 7
Linz 7
Manila 7
Montevideo 7
Stockholm 7
Tampere 7
Bristol 6
Canterbury 6
Cascina 6
Cotonou 6
Haiphong 6
Izmir 6
Lahore 6
Lima 6
Liverpool 6
Montreal 6
Prato 6
Rio de Janeiro 6
San Francisco 6
Belo Horizonte 5
Brisbane 5
Calenzano 5
Da Nang 5
Durham 5
Kantharawichai 5
Livorno 5
Palayan 5
Phoenix 5
Plymouth 5
Ankara 4
Aylesbury 4
Baku 4
Bari 4
Boydton 4
Brno 4
Burnaby 4
Coventry 4
Dhaka 4
Figino 4
Mexico City 4
Nairobi 4
Totale 3.692
Nome #
Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games 621
Development and Validation of the Need for Online Social Feedback (NfOSF) Scale 220
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game 211
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players 204
Eyetracking Correlated in the Matching Pairs Game 196
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs 191
Eye-tracking correlates of the Implicit Association Test 187
Dark Personality Traits and Counterproductive Work Behavior: A PRISMA Systematic Review 184
Design of Cloud-Based Real-Time Eye-Tracking Monitoring and Storage System 182
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral 176
The Relationship between Orthorexia Nervosa and Obsessive Compulsive Disorder 176
Facial Emotion Recognition (FER) Through Custom Lightweight CNN Model: Performance Evaluation in Public Datasets 174
Prompt Evolution Through Examples for Large Language Models–A Case Study in Game Comment Toxicity Classification 171
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation 170
Obsessive-Compulsive Disorder (OCD) Types and Social Media: Are Social Media Important and Impactful for OCD People? 166
Interaction of Virus in Cancer Patients: A Theoretical Dynamic Model 158
The Long-COVID Experience Changed People’s Vaccine Hesitancy but Not Their Vaccination Fear 158
Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET) 158
Markov Chain Modeling of Facial Emotions’ Dynamics in Video Games 157
A Cross-Cultural Multimodal Emotion Recognition in Video Gaming: Exploring Gaming Motivation 156
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models 154
Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs) 150
ADHD Symptoms as a Stressor Leading to Depressive Symptoms among University Students: The Mediating Role of Perceived Stress between ADHD and Depression 146
Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review 144
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT 143
Digital Life Balance Scale: Validity and Reliability in the Turkish Context 142
Pupil Dilation Dynamics in Serious Game Emotional Activation 142
Cognitive Empathy and the Dark Triad: A Literature Review 141
The Complex Relationship between Online Social Feedback and Well-Being 136
Immersive virtual reality and augmented reality in human-machine interaction 132
A Novel Nonlinear Dynamic Model Describing the Spread of Virus 132
VR Rhythm Game Featuring Audience Participation 113
Expectancy Violation: Climate Change Associations May Reveal Underlying Brain-Evoked Responses of Implicit Attitudes 90
Don’t Do That! Reverse Role Prompting Helps Large Language Models Stay in Personality Traits 89
Multimodal Analysis of Emotions in Gaming: Understanding Cultural Influences 67
The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games 61
Silent vs. Sound: EEG-Based Investigation of Uniform Auditory Stimuli During a Serious Game 59
Sightless Showdown: a Comparative Study of AI and Human Performance Without Vision in a Fighting Game 42
Across Economics and Psychology: Development and Validation of the In-Game Purchase Motivation Scale 40
Psychological and Behavioral Outcomes of League of Legends Rank System in Italy, Turkey, Japan, and South Korea 31
Familiarity Vs Performance: the Link Between Gaming Experience and Audio Recognition 16
Internet Gaming Disorder and Psychological Distress: a PRISMA systematic review 14
Enhanced Sonic Doom: Extended Evaluation of Sound Design and Accessibility in a First Person Shooter 8
Totale 6.208
Categoria #
all - tutte 15.424
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 15.424


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202355 0 0 20 1 4 8 7 4 6 4 0 1
2023/2024337 2 39 15 6 23 64 21 55 11 37 32 32
2024/20252.373 36 120 101 253 645 407 102 139 150 92 126 202
2025/20263.369 275 387 460 261 299 166 341 204 245 225 232 274
2026/202774 74 0 0 0 0 0 0 0 0 0 0 0
Totale 6.208