GUAZZINI, ANDREA
 Distribuzione geografica
Continente #
NA - Nord America 11.747
EU - Europa 11.604
AS - Asia 6.565
SA - Sud America 1.067
AF - Africa 195
OC - Oceania 180
Continente sconosciuto - Info sul continente non disponibili 6
Totale 31.364
Nazione #
US - Stati Uniti d'America 11.515
PL - Polonia 3.634
RU - Federazione Russa 2.951
IT - Italia 2.500
SG - Singapore 1.846
CN - Cina 1.602
HK - Hong Kong 1.142
BR - Brasile 842
IE - Irlanda 634
KR - Corea 616
VN - Vietnam 441
SE - Svezia 425
DE - Germania 288
GB - Regno Unito 249
IN - India 201
FI - Finlandia 195
AU - Australia 175
ID - Indonesia 154
FR - Francia 143
NL - Olanda 143
CA - Canada 128
ES - Italia 122
AR - Argentina 86
JO - Giordania 81
CH - Svizzera 76
PH - Filippine 74
TR - Turchia 71
MX - Messico 67
CI - Costa d'Avorio 54
UA - Ucraina 53
JP - Giappone 48
PK - Pakistan 36
TW - Taiwan 34
IQ - Iraq 33
EC - Ecuador 32
AT - Austria 31
IR - Iran 30
CO - Colombia 28
BD - Bangladesh 27
BE - Belgio 24
ZA - Sudafrica 23
CL - Cile 22
LT - Lituania 22
PT - Portogallo 20
PE - Perù 17
KE - Kenya 16
TH - Thailandia 16
MA - Marocco 15
PY - Paraguay 15
EG - Egitto 14
RE - Reunion 14
UZ - Uzbekistan 14
AZ - Azerbaigian 13
MY - Malesia 13
AE - Emirati Arabi Uniti 12
BJ - Benin 11
DK - Danimarca 11
PR - Porto Rico 11
RS - Serbia 11
CZ - Repubblica Ceca 10
GR - Grecia 9
RO - Romania 9
SA - Arabia Saudita 9
VE - Venezuela 9
HR - Croazia 8
UY - Uruguay 8
DO - Repubblica Dominicana 7
NO - Norvegia 7
AL - Albania 6
KH - Cambogia 6
LV - Lettonia 6
SN - Senegal 6
TN - Tunisia 6
BH - Bahrain 5
EU - Europa 5
IL - Israele 5
KZ - Kazakistan 5
NG - Nigeria 5
NP - Nepal 5
PA - Panama 5
SC - Seychelles 5
BO - Bolivia 4
GH - Ghana 4
JM - Giamaica 4
LB - Libano 4
LK - Sri Lanka 4
NZ - Nuova Zelanda 4
CM - Camerun 3
DZ - Algeria 3
GA - Gabon 3
GE - Georgia 3
HU - Ungheria 3
KG - Kirghizistan 3
OM - Oman 3
SK - Slovacchia (Repubblica Slovacca) 3
AM - Armenia 2
BG - Bulgaria 2
CR - Costa Rica 2
EE - Estonia 2
GY - Guiana 2
Totale 31.325
Città #
Santa Clara 3.844
Warsaw 3.608
Singapore 1.344
Ashburn 1.043
Hong Kong 1.005
Fairfield 660
Dublin 621
Seoul 573
Florence 503
Hefei 466
Chandler 424
Beijing 365
San Jose 338
Woodbridge 310
Seattle 268
Houston 251
Wilmington 246
Cambridge 230
Buffalo 177
Milan 176
Lawrence 164
Moscow 164
Princeton 160
Altamura 159
Rome 152
Los Angeles 151
Ho Chi Minh City 150
The Dalles 136
Ann Arbor 130
Melbourne 120
Dallas 115
Jakarta 102
Boston 98
Munich 98
Mumbai 90
Dong Ket 76
Hanoi 72
Boardman 71
São Paulo 71
Kent 70
Shanghai 68
Council Bluffs 62
Medford 62
Bern 58
Helsinki 56
Jacksonville 56
San Diego 55
Abidjan 54
Barcelona 52
New York 52
Clifton 50
Chicago 48
Naples 48
London 43
Falls Church 41
Phoenix 38
Turin 37
Bengaluru 36
Norwalk 36
Redondo Beach 36
Guangzhou 34
Lappeenranta 34
Bologna 32
Montreal 31
Tokyo 31
Toronto 31
Frankfurt am Main 30
Prato 29
Brisbane 28
Paris 27
Tukwila 27
Amsterdam 26
Belo Horizonte 26
Rio de Janeiro 24
Atlanta 23
Brooklyn 23
Padova 23
Turku 23
Ottawa 22
Hillsboro 21
Livorno 21
Palermo 20
Lucca 18
Manchester 18
Yubileyny 18
Brasília 17
Brussels 17
Stockholm 17
Taipei 17
Lleida 16
Mexico City 16
West Jordan 16
Genoa 15
San Francisco 15
Chennai 14
Denver 14
Lima 14
Nairobi 14
Vilnius 14
Istanbul 13
Totale 20.658
Nome #
Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games 483
Italian Version of the Internet Self-Efficacy Scale: Internal and External Validation 400
Validity and reliability of the Italian Constipation Assessment Scale. 362
Application of a Cognitive-Inspired Algorithm for Detecting Communities in Mobility Networks 341
Cognitive structure of collective awareness platforms 333
Modeling crowdsourcing as collective problem solving 309
The Online Bystander Effect: Evidence from a Study on Synchronous Facebook Communications 305
The challenge of fostering healthy organizations: An empirical study on the role of workplace relational civility in acceptance of change and well-being 305
Meet, Discuss and Trust each other: large versus small groups 296
Deindividuation effects on normative and informational social influence within computer-mediated-communication 287
Prevalence of osteoporosis in the Italian population and main risk factors: results of BoneTour Campaign. 285
Metastable structures and size effects in small group dynamics 284
Opinion dynamics within a virtual small group: the stubbornness effect 275
Deliberate Self-harm: a study about the evolution of stable maladaptive strategies 273
Information processing and timing mechanisms in vision 271
Fairness and Trust in Virtual Environments: The Effects of Reputation 268
Bluffing as a Rational Strategy in a Simple Poker-Like Game Model 268
Cognitive network dynamics in chatlines 267
The selfish vaccine Recipe: A simple mechanism for avoiding free-riding 263
Humans best judge how much to cooperate when facing hard problems in large groups 261
User-friendly system (a smartphone app) for reporting violent incidents in the Emergency Department: an Italian multicenter study 261
Il Narcisismo online: uno studio longitudinale su Facebook. 259
Personality and Reputation: A Complex Relationship in Virtual Environments 258
Incentivi reputazionali alla cooperazione in un gioco competitivo tra adolescenti: Uno studio sperimentale 258
“Reputational Heuristics” Violate Rationality: New Empirical Evidence in an Online Multiplayer Game 256
Development and validation of the sitting balance assessment for spinal cord injury (SitBASCI) 246
Stochastic Agent-Based Models of Intimate Partner Violence 242
Modeling perisaccadic time perception 241
Factors influencing consent to organ donation after brain death certification: a survey of 29 intensive care units. 241
Inciviltà sul luogo di lavoro, violenza orizzontale, bullismo e mobbing tra pari nella professione infermieristica: teorie e modelli di interpretazione dei fenomeni. 241
Characterization and typologies of CAPs (Collective Awareness Platforms) 238
Effetto bystander in ambiente virtuale. 232
Stroke Rehabilitation: Which is the Main Functional Outcome to Reach? 232
Italian version of the Vaccination Fear Scale (VFS-6): internal and external validation 230
Social aggregation as a cooperative game 230
SELF-STIGMA IN MENTAL HEALTH: PLANNING EFFECTIVE PROGRAMS FOR TEENAGERS 229
Opinion Dynamics in an Open Community 225
Ignorare o intervenire? Il punto di vista dei giovani rispetto alla violenza nelle coppie 224
Participation and Privacy Perception in Virtual Environments: The Role of Sense of Community, Culture and Gender between Italian and Turkish 223
Early post-surgical cognitive dysfunction is a risk factor for mortality among hip fracture hospitalized older persons 221
About Linda Again: How Narratives and Group Reasoning Can Influence Conjunction Fallacy 219
“Online self-presentation” e contagio emotivo su Facebook: uno studio longitudinale. 214
Bystanders’ intentions to help in intimate partner violence and sexual assault situations: a cross-cultural study. 213
Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving 212
D2: Collective Awareness Platforms: Privacy, incentives, and market dimensions 202
Comparative study of the restorative effects of forest and urban videos during covid-19 lockdown: Intrinsic and benchmark values 199
An Explorative Model to Assess Individuals’ Phubbing Risk 197
Excessive Self-presentation on Facebook. One Year of Analysis on Posting Online 194
Personality Traits and Positive Resources of Workers for Sustainable Development: Is Emotional Intelligence a Mediator for Optimism and Hope? 192
Intimate partner sexual violence: An overview of the problem in Italy 191
Vaccination as a social practice: towards a definition of personal, community, population, and organizational vaccine literacy 190
Collective intelligence heuristic: An experimental evidence 186
Negative interactions among nurses: An explorative study on lateral violence and bullying in nursing work settings. 186
Collaborative facilitation and collaborative inhibition in virtual environments 185
Development and Validation of the Digital Life Balance (DLB) Scale: A Brand-New Measure for Both Harmonic and Disharmonic Use of ICTs 182
Hospital Discharge: Results From an Italian Multicenter Prospective Study Using Blaylock Risk Assessment Screening Score. 182
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game 179
How reputation systems change the psychological antecedents of fairness in virtual environments 178
Eyetracking Correlated in the Matching Pairs Game 177
Biodanza as a Nonpharmacological Dance Movement-Based Treatment in Older People With Alzheimer's Disease: An Italian Pilot Study in 2 Tuscan Nursing Homes 177
Adolescent’s Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups 176
Indagine su Ansia, Insonnia e Resilienza nel personale sanitario durante la pandemia da SARS CoV-2 (studio AIR Survey). Protocollo di ricerca. 175
Validation of a low-cost EEG device in detecting neural correlates of social conformity 174
Small group processes on computer supported collaborative learning 173
BODY ART TRA I GIOVANI: un’indagine esplorativa. 170
"HOW CAN BYSTANDER INTERVENTION CHANGE?": AN ONLINE QUALITATIVE STUDY IN ITALY AND BRAZIL 170
The Social Correlates to Callous-Unemotional Traits in a Sample of High School Students 167
Problem solving: When groups perform better than teammates 167
Conformity in virtual environments: A hybrid neurophysiological and psychosocial approach 167
Development and Validation of the Need for Online Social Feedback (NfOSF) Scale 166
Lateral Hostilities Among Nurses Employed in Intensive Care Units, Emergency Departments, Operating Rooms, and Emergency Medical Services 165
The Combination of Serious Gaming and Immersive Virtual Reality through the Constructivist Approach: An Application to Teaching Architecture 162
The first italian validation of the most widespread health literacy assessment tool: the Newest Vital Sign 161
Quantifying fairness to overcome selfishness: A behavioural model to describe the evolution and stabilization of inter-group bias using the Ultimatum Game 160
Excessive self-presentation in adolescents: the case of Facebook. In: Biophys’15. From physics to biology and beyond 159
Contextual influences on italian university students during the covid-19 lockdown: Emotional responses, coping strategies and resilience 158
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral 156
Threats to society in the digital age: the phenomenon of online radicalization 156
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation 155
Sleep Quality and Its Relationship to Anxiety and Hardiness in a Cohort of Frontline Italian Nurses during the First Wave of the COVID-19 Pandemic 154
Eye-tracking correlates of the Implicit Association Test 154
Information dynamics algorithm for detecting communities in networks 154
HUMAN VIRTUAL COMMUNITIES: AFFINITY AND COMMUNICATION DYNAMICS 154
A cognitively inspired model for self-aware agents 154
Impact of local information in growing networks. 154
LEAP motion technology and psychology: A mini-review on hand movements sensing for neurodevelopmental and neurocognitive disorders 154
Non-trivial Reputation Effects on Social Decision Making in Virtual Environment 153
Development and Validation of the Social Media Capital Scale (SMC): A Brand New Measure for Online Social Capital 152
Cognitive dissonance and social influence effects on preference judgments: An eye tracking based system for their automatic assessment 152
The “Psychology” of organ donation: two exploratory studies considering Italian “Health professionals” and “Citizens” 151
A cognitive-inspired algorithm for growing networks 150
Design of Cloud-Based Real-Time Eye-Tracking Monitoring and Storage System 149
The Relationship between Orthorexia Nervosa and Obsessive Compulsive Disorder 149
High-Fidelity in Urgency-Emergency Simulation: validation of a tool to determine the satisfaction of participants. 148
A Cognitive-Inspired Model for Self-Organizing Networks2012 IEEE Sixth International Conference on Self-Adaptive and Self-Organizing Systems Workshops 147
Distance Learning during the COVID-19 Pandemic: Resources, Obstacles, and Emotional Implications for Italian Students in Higher Education 146
Modeling Epidemic Risk Perception in Networks with Community Structure. 146
Assessment of manual lymph drainage in chronic leg ulcers 146
Implicit association test (IAT) toward climate change: A PRISMA systematic review 145
A local algorithm for detecting community in dynamics networks 145
Totale 21.072
Categoria #
all - tutte 81.127
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 81.127


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021855 0 0 0 0 0 0 106 141 160 267 56 125
2021/20221.011 21 76 77 41 84 46 39 70 53 52 174 278
2022/20232.507 243 466 140 114 141 415 362 142 239 45 103 97
2023/20241.836 60 143 190 105 147 203 146 290 78 226 150 98
2024/202511.173 371 972 571 1.397 3.200 1.701 300 732 558 349 519 503
2025/20267.776 1.138 1.554 1.220 1.141 1.537 633 553 0 0 0 0 0
Totale 31.641