GUAZZINI, ANDREA
 Distribuzione geografica
Continente #
NA - Nord America 13.465
EU - Europa 12.435
AS - Asia 8.175
SA - Sud America 1.179
AF - Africa 268
OC - Oceania 198
Continente sconosciuto - Info sul continente non disponibili 7
Totale 35.727
Nazione #
US - Stati Uniti d'America 13.147
PL - Polonia 3.644
RU - Federazione Russa 2.955
IT - Italia 2.788
SG - Singapore 2.229
CN - Cina 1.927
HK - Hong Kong 1.162
BR - Brasile 917
VN - Vietnam 906
IE - Irlanda 634
KR - Corea 625
SE - Svezia 432
GB - Regno Unito 348
FR - Francia 347
DE - Germania 336
FI - Finlandia 248
IN - India 248
AU - Australia 192
CA - Canada 187
ID - Indonesia 172
NL - Olanda 165
JP - Giappone 150
ES - Italia 145
BD - Bangladesh 112
PH - Filippine 111
AR - Argentina 96
JO - Giordania 87
TR - Turchia 86
MX - Messico 80
CH - Svizzera 78
UA - Ucraina 60
IQ - Iraq 55
CI - Costa d'Avorio 54
PK - Pakistan 53
AT - Austria 48
ZA - Sudafrica 37
CO - Colombia 36
TW - Taiwan 36
EC - Ecuador 34
IR - Iran 33
NG - Nigeria 32
PT - Portogallo 29
CL - Cile 28
BE - Belgio 25
LT - Lituania 24
MA - Marocco 22
MY - Malesia 22
TH - Thailandia 21
EG - Egitto 19
AE - Emirati Arabi Uniti 18
PE - Perù 18
PY - Paraguay 18
UZ - Uzbekistan 18
SA - Arabia Saudita 17
AZ - Azerbaigian 14
KE - Kenya 14
RE - Reunion 14
CZ - Repubblica Ceca 13
RS - Serbia 13
UY - Uruguay 13
GR - Grecia 12
HR - Croazia 12
PR - Porto Rico 12
RO - Romania 12
TN - Tunisia 12
BJ - Benin 11
DK - Danimarca 11
NO - Norvegia 11
NP - Nepal 10
VE - Venezuela 10
DZ - Algeria 9
DO - Repubblica Dominicana 8
HU - Ungheria 8
JM - Giamaica 8
KZ - Kazakistan 8
BH - Bahrain 7
AL - Albania 6
IL - Israele 6
KH - Cambogia 6
LB - Libano 6
LV - Lettonia 6
PA - Panama 6
SN - Senegal 6
TZ - Tanzania 6
BO - Bolivia 5
EU - Europa 5
GE - Georgia 5
NZ - Nuova Zelanda 5
OM - Oman 5
SC - Seychelles 5
SK - Slovacchia (Repubblica Slovacca) 5
BG - Bulgaria 4
CM - Camerun 4
CR - Costa Rica 4
GH - Ghana 4
KG - Kirghizistan 4
LK - Sri Lanka 4
AM - Armenia 3
GA - Gabon 3
GT - Guatemala 3
Totale 35.669
Città #
Santa Clara 3.858
Warsaw 3.609
Singapore 1.658
Ashburn 1.564
Hong Kong 1.019
Fairfield 660
San Jose 631
Dublin 619
Seoul 573
Florence 522
Hefei 466
Chandler 424
Beijing 384
Woodbridge 310
Ho Chi Minh City 305
Seattle 269
Council Bluffs 256
Houston 252
Wilmington 246
Cambridge 235
The Dalles 214
Milan 204
Buffalo 187
Hanoi 186
Lauterbourg 180
Los Angeles 176
Rome 171
Lawrence 164
Moscow 164
Princeton 160
Altamura 159
Ann Arbor 131
Melbourne 126
Dallas 122
Tokyo 121
New York 112
Jakarta 102
Boston 98
Munich 98
Mumbai 97
Dong Ket 76
Shanghai 76
São Paulo 74
Helsinki 73
Boardman 72
Kent 70
Lappeenranta 67
Medford 63
Bern 58
Jacksonville 58
San Diego 56
Abidjan 54
Chicago 54
Naples 54
Barcelona 53
Clifton 50
London 50
Frankfurt am Main 48
Orem 48
Guangzhou 45
Atlanta 44
Turin 43
Phoenix 42
Da Nang 41
Falls Church 41
Montreal 40
Toronto 40
Bengaluru 36
Norwalk 36
Redondo Beach 36
Bologna 34
Prato 33
Brisbane 30
Chennai 29
Haiphong 29
Tukwila 28
Belo Horizonte 27
Paris 27
Amsterdam 26
Brooklyn 26
Rio de Janeiro 26
Manchester 25
Palermo 25
Abuja 24
Ottawa 23
Padova 23
San Francisco 23
Turku 23
Vienna 23
Stockholm 22
Hillsboro 21
Livorno 21
Angeles City 20
Baghdad 19
Lahore 19
Lleida 18
Lucca 18
Yubileyny 18
Brasília 17
Brussels 17
Totale 23.144
Nome #
Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games 583
Italian Version of the Internet Self-Efficacy Scale: Internal and External Validation 430
Validity and reliability of the Italian Constipation Assessment Scale. 389
Application of a Cognitive-Inspired Algorithm for Detecting Communities in Mobility Networks 371
Deindividuation effects on normative and informational social influence within computer-mediated-communication 367
Cognitive structure of collective awareness platforms 353
The Online Bystander Effect: Evidence from a Study on Synchronous Facebook Communications 327
Development and validation of the sitting balance assessment for spinal cord injury (SitBASCI) 324
Modeling crowdsourcing as collective problem solving 324
The challenge of fostering healthy organizations: An empirical study on the role of workplace relational civility in acceptance of change and well-being 313
Information processing and timing mechanisms in vision 307
Meet, Discuss and Trust each other: large versus small groups 305
User-friendly system (a smartphone app) for reporting violent incidents in the Emergency Department: an Italian multicenter study 304
Prevalence of osteoporosis in the Italian population and main risk factors: results of BoneTour Campaign. 301
Metastable structures and size effects in small group dynamics 299
Deliberate Self-harm: a study about the evolution of stable maladaptive strategies 298
Italian version of the Vaccination Fear Scale (VFS-6): internal and external validation 292
Opinion dynamics within a virtual small group: the stubbornness effect 288
Incentivi reputazionali alla cooperazione in un gioco competitivo tra adolescenti: Uno studio sperimentale 287
Fairness and Trust in Virtual Environments: The Effects of Reputation 284
Cognitive network dynamics in chatlines 284
Bystanders’ intentions to help in intimate partner violence and sexual assault situations: a cross-cultural study. 280
The selfish vaccine Recipe: A simple mechanism for avoiding free-riding 280
Effetto bystander in ambiente virtuale. 279
Humans best judge how much to cooperate when facing hard problems in large groups 279
Il Narcisismo online: uno studio longitudinale su Facebook. 278
Bluffing as a Rational Strategy in a Simple Poker-Like Game Model 274
Personality and Reputation: A Complex Relationship in Virtual Environments 273
Characterization and typologies of CAPs (Collective Awareness Platforms) 269
Factors influencing consent to organ donation after brain death certification: a survey of 29 intensive care units. 266
Stochastic Agent-Based Models of Intimate Partner Violence 263
“Reputational Heuristics” Violate Rationality: New Empirical Evidence in an Online Multiplayer Game 263
Inciviltà sul luogo di lavoro, violenza orizzontale, bullismo e mobbing tra pari nella professione infermieristica: teorie e modelli di interpretazione dei fenomeni. 261
SELF-STIGMA IN MENTAL HEALTH: PLANNING EFFECTIVE PROGRAMS FOR TEENAGERS 258
Modeling perisaccadic time perception 255
Stroke Rehabilitation: Which is the Main Functional Outcome to Reach? 248
Early post-surgical cognitive dysfunction is a risk factor for mortality among hip fracture hospitalized older persons 247
Opinion Dynamics in an Open Community 241
About Linda Again: How Narratives and Group Reasoning Can Influence Conjunction Fallacy 241
Participation and Privacy Perception in Virtual Environments: The Role of Sense of Community, Culture and Gender between Italian and Turkish 238
Social aggregation as a cooperative game 236
Ignorare o intervenire? Il punto di vista dei giovani rispetto alla violenza nelle coppie 234
“Online self-presentation” e contagio emotivo su Facebook: uno studio longitudinale. 232
Comparative study of the restorative effects of forest and urban videos during covid-19 lockdown: Intrinsic and benchmark values 231
Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving 223
D2: Collective Awareness Platforms: Privacy, incentives, and market dimensions 222
An Explorative Model to Assess Individuals’ Phubbing Risk 219
Development and Validation of the Digital Life Balance (DLB) Scale: A Brand-New Measure for Both Harmonic and Disharmonic Use of ICTs 214
Vaccination as a social practice: towards a definition of personal, community, population, and organizational vaccine literacy 213
Development and Validation of the Need for Online Social Feedback (NfOSF) Scale 213
Excessive Self-presentation on Facebook. One Year of Analysis on Posting Online 211
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game 206
Intimate partner sexual violence: An overview of the problem in Italy 205
Collective intelligence heuristic: An experimental evidence 205
Personality Traits and Positive Resources of Workers for Sustainable Development: Is Emotional Intelligence a Mediator for Optimism and Hope? 205
Adolescent’s Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups 205
Collaborative facilitation and collaborative inhibition in virtual environments 203
How reputation systems change the psychological antecedents of fairness in virtual environments 200
HUMAN VIRTUAL COMMUNITIES: AFFINITY AND COMMUNICATION DYNAMICS 197
Validation of a low-cost EEG device in detecting neural correlates of social conformity 197
Negative interactions among nurses: An explorative study on lateral violence and bullying in nursing work settings. 195
Hospital Discharge: Results From an Italian Multicenter Prospective Study Using Blaylock Risk Assessment Screening Score. 194
"HOW CAN BYSTANDER INTERVENTION CHANGE?": AN ONLINE QUALITATIVE STUDY IN ITALY AND BRAZIL 193
Eyetracking Correlated in the Matching Pairs Game 191
The Social Correlates to Callous-Unemotional Traits in a Sample of High School Students 188
Problem solving: When groups perform better than teammates 187
Indagine su Ansia, Insonnia e Resilienza nel personale sanitario durante la pandemia da SARS CoV-2 (studio AIR Survey). Protocollo di ricerca. 187
The Combination of Serious Gaming and Immersive Virtual Reality through the Constructivist Approach: An Application to Teaching Architecture 185
Biodanza as a Nonpharmacological Dance Movement-Based Treatment in Older People With Alzheimer's Disease: An Italian Pilot Study in 2 Tuscan Nursing Homes 185
Small group processes on computer supported collaborative learning 184
Lateral Hostilities Among Nurses Employed in Intensive Care Units, Emergency Departments, Operating Rooms, and Emergency Medical Services 183
LEAP motion technology and psychology: A mini-review on hand movements sensing for neurodevelopmental and neurocognitive disorders 183
BODY ART TRA I GIOVANI: un’indagine esplorativa. 182
Excessive self-presentation in adolescents: the case of Facebook. In: Biophys’15. From physics to biology and beyond 178
Dark Personality Traits and Counterproductive Work Behavior: A PRISMA Systematic Review 177
Eye-tracking correlates of the Implicit Association Test 176
A cognitively inspired model for self-aware agents 176
Contextual influences on italian university students during the covid-19 lockdown: Emotional responses, coping strategies and resilience 176
Sleep Quality and Its Relationship to Anxiety and Hardiness in a Cohort of Frontline Italian Nurses during the First Wave of the COVID-19 Pandemic 175
Conformity in virtual environments: A hybrid neurophysiological and psychosocial approach 175
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral 174
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players 174
The Relationship between Orthorexia Nervosa and Obsessive Compulsive Disorder 174
Development and Validation of the Social Media Capital Scale (SMC): A Brand New Measure for Online Social Capital 173
Design of Cloud-Based Real-Time Eye-Tracking Monitoring and Storage System 173
Quantifying fairness to overcome selfishness: A behavioural model to describe the evolution and stabilization of inter-group bias using the Ultimatum Game 171
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation 169
Complex community features and social problem solving: the memory recognition case 169
The first italian validation of the most widespread health literacy assessment tool: the Newest Vital Sign 169
Implicit association test (IAT) toward climate change: A PRISMA systematic review 168
Facial Emotion Recognition (FER) Through Custom Lightweight CNN Model: Performance Evaluation in Public Datasets 168
The “Psychology” of organ donation: two exploratory studies considering Italian “Health professionals” and “Citizens” 167
Information dynamics algorithm for detecting communities in networks 167
Impact of local information in growing networks. 167
Cognitive dissonance and social influence effects on preference judgments: An eye tracking based system for their automatic assessment 167
Threats to society in the digital age: the phenomenon of online radicalization 167
Distance Learning during the COVID-19 Pandemic: Resources, Obstacles, and Emotional Implications for Italian Students in Higher Education 165
Asmr as idiosyncratic experience: experimental evidence 165
Development and Validation of the Fomsumerism Scale (FOMS): A New Measure for Fear of Missing Out-Driven Consumerism 164
High-Fidelity in Urgency-Emergency Simulation: validation of a tool to determine the satisfaction of participants. 163
Totale 23.338
Categoria #
all - tutte 90.021
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 90.021


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021181 0 0 0 0 0 0 0 0 0 0 56 125
2021/20221.011 21 76 77 41 84 46 39 70 53 52 174 278
2022/20232.507 243 466 140 114 141 415 362 142 239 45 103 97
2023/20241.836 60 143 190 105 147 203 146 290 78 226 150 98
2024/202511.135 371 972 571 1.397 3.200 1.701 294 726 553 330 517 503
2025/202612.179 1.138 1.554 1.220 1.141 1.537 633 1.542 822 1.032 1.030 530 0
Totale 36.006